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Study of 3D Virtual Reality Picture Quality

机译:3D虚拟现实图像质量研究

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Virtual Reality (VR) and its applications have attracted significant and increasing attention. However, the requirements of much larger file sizes, different storage formats, and immersive viewing conditions pose significant challenges to the goals of acquiring, transmitting, compressing and displaying high quality VR content. Towards meeting these challenges, it is important to be able to understand the distortions that arise and that can affect the perceived quality of displayed VR content. It is also important to develop ways to automatically predict VR picture quality. Meeting these challenges requires basic tools in the form of large, representative subjective VR quality databases on which VR quality models can be developed and which can be used to benchmark VR quality prediction algorithms. Towards making progress in this direction, here we present the results of an immersive 3D subjective image quality assessment study. In the study, 450 distorted images obtained from 15 pristine 3D VR images modified by 6 types of distortion of varying severities were evaluated by 42 subjects in a controlled VR setting. Both the subject ratings as well as eye tracking data were recorded and made available as part of the new database, in hopes that the relationships between gaze direction and perceived quality might be better understood. We also evaluated several publicly available IQA models on the new database, and also report a statistical evaluation of the performances of the compared IQA models.
机译:虚拟现实(VR)及其应用引起了显着和不断的关注。然而,更大的文件大小,不同的存储格式和沉浸式观看条件的要求对获取,传输,压缩和显示高质量VR内容的目标具有重大挑战。为了满足这些挑战,能够理解出现的扭曲,这可能影响显示VR含量的感知质量是很重要的。开发自动预测VR图像质量的方法也很重要。符合这些挑战需要以大型代表性主观VR质量数据库的形式提供基本工具,其中可以开发VR质量模型,可用于基准测试VR质量预测算法。朝着这个方向取得进展,我们在这里展示了沉浸式3D主观图像质量评估研究的结果。在该研究中,通过42个受试者在受控VR设置中通过42个受试者评估从改变的15种不同严重程度变形的15种变形的扭曲图像。作为新数据库的一部分,记录并制作了对象评级以及眼睛跟踪数据,希望凝视方向与感知质量之间的关系可以更好地理解。我们还在新数据库中评估了几种公开可用的IQA模型,并报告了对IQA模型的表现的统计评估。

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