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Mapping quality requirements for pervasive mobile games

机译:映射普及型手机游戏的质量要求

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摘要

Games have not received the full attention of the requirements engineering community. This scenario is becoming more critical as we move towards newer forms of games, such as pervasive games. Pervasiveness (the quality that distinguishes pervasive games from traditional digital games) holds several meanings, including being ubiquitous, permeating something, or spreading something, somewhere, in a physical space. Pervasiveness can be recognized in by the boundaries of the game expanding every time it is played, from the virtual (or fictional) world to the real world. Pervasive games are a new form of digital entertainment that has evolved in different forms, such as alternate reality games, transmedia games, and crossmedia games. Sensor technologies, networking capabilities, augmented reality systems, computer vision technology, the internet, and, especially, mobile devices have been responsible for the rapid evolution of this new form of digital product. This paper is focused on "pervasive mobile games", which we define as context-aware games that use mobile devices. We bear in mind that mobile devices are currently the main driver for fulfilling the promises of pervasive game playing. Our investigations and experiments on this class of games led us to study the quality requirements for pervasive mobile games. Using different information sources, we gathered a set of interrelated characteristics that are crucial to the success of these games. In this paper, we begin to clarify the definition and scope of pervasive mobile games, which are controversial issues in the literature. Using these fundamentals, we propose a two-level conceptual map of non-functional requirements that helps to realize pervasiveness in pervasive mobile games. These non-functional requirements are then associated with a set of questions that help the designers in verifying tasks and operationalizing the requirements of a game. We also propose a dependence matrix for pervasive game qualities that enhances the insight into pervasiveness and reveals important guidelines for the game designers.
机译:游戏尚未得到需求工程界的充分重视。随着我们转向新型游戏形式(例如普及型游戏),这种情况变得越来越关键。普及性(使普及型游戏与传统数字游戏区别开来的质量)具有多种含义,包括无处不在,渗透某些东西或在某个物理空间中的某处传播某些东西。从虚拟(或虚构)世界到现实世界,每次游戏扩展时,其边界都会被广泛认可。普及游戏是数字娱乐的一种新形式,已经以不同的形式演变,例如替代现实游戏,跨媒体游戏和跨媒体游戏。传感器技术,网络功能,增强现实系统,计算机视觉技术,互联网,尤其是移动设备已成为这种新型数字产品快速发展的原因。本文的重点是“普及型手机游戏”,我们将其定义为使用移动设备的情境感知游戏。我们谨记,移动设备是目前实现普遍游戏承诺的主要驱动力。我们对此类游戏的调查和实验使我们研究了普及型手机游戏的质量要求。我们使用不同的信息来源,收集了一系列相互关联的特征,这些特征对于这些游戏的成功至关重要。在本文中,我们开始阐明普及型手机游戏的定义和范围,这在文献中是有争议的问题。利用这些基础知识,我们提出了两个非功能性需求的概念图,有助于实现普及型移动游戏的普及性。这些非功能性需求然后与一组问题相关联,这些问题可帮助设计人员验证任务并实现游戏的需求。我们还为普遍的游戏质量提出了一个依赖矩阵,可以增强对普遍性的洞察力,并为游戏设计师提供重要的指导原则。

著录项

  • 来源
    《Requirements Engineering 》 |2017年第1期| 137-165| 共29页
  • 作者单位

    Univ Fed Fluminense, Inst Comp, MediaLab, Ave Gal Milton Tavares de Souza S-N, BR-24210346 Niteroi, RJ, Brazil|Pontificia Univ Catolica Rio de Janeiro, Dept Informat, VisionLab, Rua Marques de Sao Vicente 225, BR-22451900 Rio de Janeiro, RJ, Brazil;

    Pontificia Univ Catolica Rio de Janeiro, Dept Informat, VisionLab, Rua Marques de Sao Vicente 225, BR-22451900 Rio de Janeiro, RJ, Brazil;

    Pontificia Univ Catolica Rio de Janeiro, Dept Informat, Rua Marques de Sao Vicente 225, Rio de Janeiro, RJ, Brazil;

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  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

    Pervasive mobile games; Requirements engineering; Non-functional requirements; Dependence matrix;

    机译:无处不在的手机游戏;需求工程;非功能需求;依赖矩阵;

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