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The precautionary principle as multi-period games where players have different thresholds for acceptable uncertainty

机译:预防原则作为多个期游戏,玩家具有不同阈值的可接受的不确定性

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The precautionary principle (PP) is formalized assuming multiple players (branches of government, interest groups, etc.). Each player has a different threshold for acceptable uncertainty. A flow chart illustrates how a threat impacts uncertainty. Thereafter each player, starting with the most precautionary, assesses whether the uncertainty is below its threshold. Replying yes implies no command and execution of action, and vice versa when replying no. One game is played in each time period through the flow chart, followed by a feedback loop causing a new and possibly lower threat and uncertainty. The process continues as long as at least one player experiences uncertainty above its threshold. The flow chart is illustrated with a 2 x 2 game displaying equilibria through three time periods where both players, one player, and no players are precautionary. Illustrations are made involving pollution, climate change, genetically modified food, new drugs, and nuclear proliferation. A nuclear power example with three players illustrates equilibria with varying degrees of being precautionary.
机译:假设原则(PP)是正式的,假设多名球员(政府的分支机构,利息团体等)。每个玩家对可接受的不确定性有不同的阈值。流程图说明了威胁如何影响不确定性。此后,每个玩家从最令人预期的开始评估不确定性是否低于其阈值。回复是暗示没有命令和执行操作,反之亦然。在每次通过流程图中播放一个游戏,然后在每个时间段进行,然后是反馈循环导致新的威胁和不确定性。该过程继续,只要至少一个玩家在其阈值上方的不确定性体验中才能延续。流程图用2×2游戏通过三个时间段显示平衡,其中玩家,一个玩家,没有玩家都是预防措施。涉及污染,气候变化,转基因食品,新药和核扩散的例证。具有三名球员的核电示例说明了具有不同程度的预防性的平衡。

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