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Perceived Instability of Virtual Haptic Texture. Ⅱ. Effect of Collision-Detection Algorithm

机译:虚拟触觉纹理的感知不稳定性。 Ⅱ。碰撞检测算法的效果

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摘要

This article reports the second study in a series that investigates perceived instability—unrealistic sensations associated with virtual objects—of virtual haptic texture. Our first study quantified the maximum stiffness values under which virtual haptic textures were perceived to be stable (Choi & Tan, 2004). The present study investigated the effect of the collision-detection algorithm by removing the step changes in force magnitude that could have contributed to perceived instability in the first study. Our results demonstrate a significant increase in the maximum stiffness for stable haptic texture rendering. We also report a new type of perceived instability, aliveness, that is characterized by a pulsating sensation. We discuss the possible cause of aliveness and show that it is not always associated with control instability. Our results underscore the important roles played by environment modeling and human haptic perception, as well as control stability, in ensuring a perceptually stable virtual haptic environment.
机译:本文报告了该系列研究中的第二项研究,该研究调查了虚拟触觉纹理的感知不稳定性(与虚拟对象相关的不切实际的感觉)。我们的第一项研究量化了虚拟触觉纹理被视为稳定的最大刚度值(Choi&Tan,2004)。本研究通过消除力的阶跃变化来研究碰撞检测算法的效果,该变化可能会在第一项研究中造成感知的不稳定性。我们的结果表明,用于稳定触觉纹理渲染的最大刚度显着增加。我们还报告了一种新型的感知到的不稳定性,即活跃性,其特征是搏动的感觉。我们讨论了可能的活动原因,并表明它并不总是与控制不稳定有关。我们的结果强调了环境建模和人类触觉感知以及控制稳定性在确保感知稳定的虚拟触觉环境中所起的重要作用。

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