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Haptic Simulation of Manipulator Collisions Using Dynamic Proxies

机译:基于动态代理的机械臂碰撞的触觉仿真

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Haptic simulations aim to create an immersive, interactive computer generated environment, using haptic devices to render forces to the user based on interactions in the virtual world. In many applications, these simulations must be capable of handling interactions between multiple users, multiple hands, and complex virtual tools. In particular, consider the example of simulating two-handed robotic surgery, where each hand independently directs its own surgical robot to manipulate a tool.rnTraditionally only quasi-static, point-like proxies are used to represent the human in virtual environments. In previous works, we proposed dynamic proxies to improve upon this notion. Giving the proxy first order, velocity based dynamics makes it massless but capable of producing crisp dynamic interaction forces. With this paper, we generalize the proxy concept to the case of independent, multiple degree-of-freedom virtual manipulators, by giving the proxy not only first-order dynamics, but its own kinematic properties as well. Like real robots, the virtual manipulators' tips track the user and master motion while generating force feedback. Interactions between the virtual arms and with other objects are implemented as geometric constraints on the tip velocities, and solved in a linearly constrained least-squares minimization. A stability proof is given in terms of passivity. The approach is demonstrated on an actual two-handed haptic console, running a real-time simulation of a pair of six degree-of-freedom virtual manipulators with cylindrical links.
机译:触觉模拟旨在创建一个沉浸式,交互式计算机生成的环境,使用触觉设备根据虚拟世界中的交互向用户呈现力量。在许多应用中,这些模拟必须能够处理多个用户,多个手和复杂的虚拟工具之间的交互。特别地,以模拟双手机器人手术的示例为例,其中每只手独立地指示自己的手术机器人来操作工具。传统上,仅使用准静态的点状代理来表示虚拟环境中的人。在以前的工作中,我们提出了动态代理来改进此概念。给予代理一阶,基于速度的动力学使其无质量,但能够产生清晰的动态相互作用力。在本文中,我们不仅为代理提供一阶动力学特性,而且为其自身的运动学特性,将代理概念推广到独立的多自由度虚拟机械手的情况。像真实的机器人一样,虚拟操纵器的技巧可以跟踪用户并掌握运动,同时生成力反馈。虚拟手臂之间以及与其他对象之间的相互作用被实现为对尖端速度的几何约束,并通过线性约束的最小二乘最小化来解决。稳定性证明是根据被动性给出的。该方法在实际的两手触觉控制台上进行了演示,该控制台对一对具有圆柱链接的六个自由度虚拟操纵器进行了实时仿真。

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