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Teaching games for understanding in American high-school soccer: a quantitative data analysis using the game performance assessment instrument

机译:在美国高中足球比赛中进行理解游戏的教学:使用游戏性能评估工具进行定量数据分析

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Background: Previous research examining the effectiveness of the Teaching Games for Understanding (TGfU) approach has been equivocal. This has been hampered by a dependence on a comparative (i.e., ‘which method is best?’) theoretical framework. An alternative ‘practice-referenced’ framework has the potential to examine the effectiveness of TGfU against anticipated learning outcomes. Furthermore, there has been limited research examining the effects of using the TGfU approach on game play performance in coaching settings. Aims: This study had three purposes/aims: (a) to assess the practice-referenced approach, and consider if this is a viable framework for evaluating the effects of teaching and learning (i.e. performance) with TGfU; (b) to test the robustness of the defensive off-the-ball elements of game performance using the Game Performance Assessment Instrument (GPAI) in a coaching context, with small units of players; (c) to assess how ‘alignment of practice’ contributed to the development of overall game performance and involvement of high-school soccer players. Methods: One varsity (n = 18) and one first-year (n = 16) team of soccer players from a single American high-school boys' soccer programme received eight TGfU coaching sessions (45-60 mins in length). Sessions focused on defensive aspects of off-the-ball game performance (i.e. adjust and cover skills) were delivered by their respective coach, who had been trained to employ the TGfU approach. Changes in game performance were assessed in a modified three vs. three soccer game during baseline (n = 4) and intervention (n = 3) phases of the study. Data were collected on four individual measures (decision making, skill execution, adjust and cover) and two overall measures of game performance (game performance and game involvement) from the GPAI. Changes in game performance measures between baseline and intervention phases of the study were examined using a series of 11 paired-sample t-tests; effect size changes were also calculated. Results: Results revealed significant changes between baseline and intervention phases in appropriate adjusts for both teams and inappropriate covers and overall appropriate game performance for the first-year team. No significant changes between baseline to intervention phases of the study in inappropriate game performance constructs were noted. Conclusions: This study has shown evidence that the practice-referenced approach is an appropriate theoretical framework for evaluating the effects of a TGfU intervention with high-school soccer players, centred on defensive aspects of off-the-ball game performance. Game-situated teaching and learning (i.e. aligned practice) led to faster responses and quicker reactions within the game environment off-the-ball (i.e. to movements of the ball and/or team-mates). Thus, there was an improvement in the numbers of appropriate game responses by both varsity and first-year teams. Finally, the GPAI was found to be sensitive and robust in measuring the changes in defensive off-the-ball game performance made by the two teams of high-school soccer players over the two phases the study.View full textDownload full textKeywordspractice-referenced, assessment, defending, off-the-ball skills, game play, soccerRelated var addthis_config = { ui_cobrand: "Taylor & Francis Online", services_compact: "citeulike,netvibes,twitter,technorati,delicious,linkedin,facebook,stumbleupon,digg,google,more", pubid: "ra-4dff56cd6bb1830b" }; Add to shortlist Link Permalink http://dx.doi.org/10.1080/17408980902729354
机译:背景:以前研究理解理解教学游戏(TGfU)方法的有效性的研究是模棱两可的。依赖于比较(即哪种方法最好?)理论框架阻碍了这一过程。另一种“实践参考”框架有可能针对预期的学习成果检查TGfU的有效性。此外,在教练环境下研究使用TGfU方法对比赛表现的影响的研究还很有限。目的:这项研究具有三个目的/目标:(a)评估以实践为参考的方法,并考虑这是否是评估TGfU的教学效果(即绩效)的可行框架; (b)在小型教练员的指导下,使用游戏绩效评估工具(GPAI)来测试防御性场外游戏绩效的鲁棒性; (c)评估“练习方式”如何促进整体比赛表现的发展和高中足球运动员的参与。方法:一个大学队(n = 18)和一个一年级(n = 16)足球运动员从单个美国高中男孩足球计划团队接受了八次TGfU教练会议(长度为45-60分钟)。他们的各自的教练专门针对非球类比赛表现的防守方面(即调整和掩护技巧)进行了培训,他们的教练已经接受了采用TGfU方法的培训。游戏性能的变化在研究的基准(n = 4)和干预(n = 3)阶段的修改的三对三足球比赛中进行了评估。从GPAI收集了关于四个单独的度量(决策制定,技能执行,调整和覆盖)以及两个总体游戏绩效(游戏绩效和游戏参与度)的数据。使用一系列11个配对样本t检验检查了研究的基线阶段和干预阶段之间游戏表现指标的变化。还计算了效应大小的变化。结果:结果显示,在基线阶段和干预阶段之间,团队的适当调整和不适当的掩护以及第一年团队的整体适当的游戏表现都发生了重大变化。在不适当的游戏表现构造中,研究的基线阶段与干预阶段之间没有显着变化。结论:这项研究表明,以实践为参考的方法是评估TGfU干预高中足球运动员的效果的合适理论框架,其重点是场外比赛表现的防御性方面。游戏中的教学和学习(即统一的练习)可以在非球类游戏环境中(例如,对球和/或队友的移动)做出更快的反应和更快的反应。因此,大学和一年级球队在适当的比赛反应数量上都有改进。最终,发现GPAI在研究的两个阶段中,能够衡量两支高中足球运动员在防守型场外比赛中的表现变化时,具有敏锐性和鲁棒性。查看全文下载全文评估,防守,非球类技能,游戏,足球,more“,pubid:” ra-4dff56cd6bb1830b“};添加到候选列表链接永久链接http://dx.doi.org/10.1080/17408980902729354

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