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Using machine learning to support pedagogy in the arts

机译:使用机器学习来支持艺术教学

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Teaching artistic skills to children presents a unique challenge: High-level creative and social elements of an artistic discipline are often the most engaging and the most likely to sustain student enthusiasm, but these skills rely on low-level sensorimotor capabilities, and in some cases rote knowledge, which are often tedious to develop. We hypothesize that computer-based learning can play a critical role in connecting "bottom-up" (sensorimotor-first) learning in the arts to "top-down" (creativity-first) learning, by employing machine learning and artificial intelligence techniques that can play the role of the sensorimotor expert. This approach allows learners to experience components of higher-level creativity and social interaction even before developing the prerequisite sensorimotor skills or academic knowledge.
机译:向孩子们传授艺术技能提出了一个独特的挑战:艺术学科的高水平创造力和社交元素通常是最吸引人,最有可能维持学生热情的,但是这些技能依赖于低水平的感觉运动能力,在某些情况下死记硬背的知识,这些知识通常很繁琐。我们假设,通过采用机器学习和人工智能技术,基于计算机的学习可以在将本领域的“自下而上”(感觉运动优先)学习与“自上而下”(创造力优先)学习联系起来方面发挥关键作用。可以起到感觉运动专家的作用。这种方法使学习者甚至在发展必要的感觉运动技能或学术知识之前就可以体验更高水平的创造力和社交互动的组成部分。

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