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Recommender system for learning objects based in the fusion of social signals, interests, and preferences of learner users in ubiquitous e-learning systems

机译:基于普遍存在电子学习系统中的社会信号,利益和学习者用户偏好的基于融合的学习对象的推荐系统

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摘要

In this paper, we present a recommendation approach for learning objects (LOs) in ubiquitous e-learning systems. Many of these systems are social learning networks, and learners can interact with other users through forums or chats. In these systems, learners usually perform a set of choices or make decisions (what to learn, how to learn, with whom to learn, among others) during learning, depending on the system. The developed approach uses the result of these choices as a source of information. It is an extension of the User-based Nearest Neighbor recommendation approach, which has roots in the Nearest Neighbor search problem. Moreover, this approach uses social signals, interests, and preferences of learner users. With the fusion of these elements, we sought to find the most similar users to the active user, and then, to generate more accurate recommendations. We present an experimental evaluation of this approach showing that the usage prediction accuracy varies according to the combination of user choices and presents statistically significant higher prediction than baseline approaches. Despite being focused on ubiquitous e-learning systems, we briefly discuss how to use it in other domains where we observe that users can make decisions when interacting with other systems.
机译:在本文中,我们提出了普遍存在的电子学习系统中的物体(LOS)的推荐方法。这些系统中的许多系统是社交学习网络,学习者可以通过论坛或聊天与其他用户互动。在这些系统中,学习者通常在学习期间执行一组选择或做出决定(学习,如何学习,在其他人中学习),具体取决于系统。开发方法使用这些选择的结果作为信息来源。它是基于用户的最近邻建议方法的扩展,其在最近的邻居搜索问题中具有根。此外,这种方法使用学习者用户的社会信号,兴趣和偏好。随着这些元素的融合,我们试图找到最相似的用户到活动用户,然后生成更准确的建议。我们提出了这种方法的实验评估,示出了使用预测精度根据用户选择的组合而变化,并且具有比基线方法的统计学上显着的更高的预测。尽管正在专注于普遍存在的电子学习系统,但我们简要讨论了如何在我们观察到用户可以在与其他系统交互时做出决策的其他域中使用它。

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