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On-demand waypoints for live P2P video broadcasting - Springer

机译:实时P2P视频广播的按需路标-Springer

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A peer-to-peer architecture has emerged as a promising approach to enabling the ubiquitous deployment of live video broadcasting on the Internet. However the performance in these architectures is unpredictable and fundamentally constrained by the characteristics of the members participating in the broadcast. By characteristics, we refer to user dynamics, out-going bandwidth connectivity, whether the member is behind NAT/firewall, and the network conditions among participating members. While several researchers have looked at hybrid P2P/CDN approaches to address these issues, such approaches require provisioning of centralized server resources prior to a broadcast, which complicates the goal of ubiquitous video broadcasting. In this paper, we explore an alternative architecture where users are willing to donate their bandwidth resources to a broadcast event, even though they are not a participant in the event. Such users constitute what we term a waypoint community. Any given broadcast event involves constructing overlays only based on participants to the extent possible, however waypoints may be dynamically invoked in an on-demand, performance-driven fashion to improve the performance of a broadcast. We present the design of a system built on this idea. Detailed results from trace-driven experiments over the PlanetLab distributed infrastructure and Emulab demonstrate the potential of the waypoint architecture to improve the performance of purely P2P-based overlays.
机译:对等体系结构已成为一种有前途的方法,可以在Internet上无处不在地部署实时视频广播。但是,这些体系结构中的性能是不可预测的,并且从根本上受到参与广播的成员的特征的限制。通过特性,我们指的是用户动态,传出带宽连接,成员是否位于NAT /防火墙之后以及参与成员之间的网络状况。尽管有几位研究人员研究了混合P2P / CDN方法来解决这些问题,但这种方法需要在广播之前提供集中式服务器资源,这使无处不在的视频广播的目标变得复杂。在本文中,我们探索了一种替代的体系结构,即使用户不是该事件的参与者,用户也愿意将其带宽资源捐赠给广播事件。这些用户构成了我们所说的航点社区。任何给定的广播事件都涉及仅在可能的范围内仅基于参与者构造覆盖图,但是可以以按需,性能驱动的方式动态调用路点,以改善广播的性能。我们提出了基于此思想的系统设计。在PlanetLab分布式基础架构和Emulab上进行的跟踪驱动实验的详细结果表明,航路点架构具有改善纯基于P2P的叠加层性能的潜力。

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