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Auction-Based On-Demand P2P Min-Cost Media Streaming with Network Coding

机译:具有网络编码的基于拍卖的按需P2P最低成本媒体流

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Realizing on-demand media streaming in a Peer-to-Peer (P2P) fashion is more challenging than in the case of live media streaming, since only peers with close-by media play progresses may help each other in obtaining the media content. The situation is further complicated if we wish to pursue low aggregated link cost in the transmission. In this paper, we present a new algorithmic perspective toward on-demand P2P streaming protocol design. While previous approaches employ streaming trees or passive neighbor reconciliation for media content distribution, we instead coordinate the streaming session as an auction where each peer participates locally by bidding for and selling media flows encoded with network coding. We show that this auction approach is promising in achieving low-cost on-demand streaming in a scalable fashion. It is amenable to asynchronous, distributed, and lightweight implementations, and is flexible to provide support for random-seek and pause functionalities. Through extensive simulation studies, we verify the effectiveness and performance of the proposed auction approach, focusing on the optimality in overall streaming cost, the convergence speed, and the communication overhead.
机译:与对等媒体流相比,以点对点(P2P)方式实现点播媒体流更具挑战性,因为只有具有近距离媒体播放进度的同位体可以互相帮助才能获得媒体内容。如果我们希望在传输中追求较低的聚合链路成本,则情况将更加复杂。在本文中,我们提出了一种针对点播P2P流协议设计的新算法。尽管先前的方法采用流树或被动邻居协调来进行媒体内容分发,但我们将流会话作为拍卖进行协调,而每个对等方都通过竞标和出售用网络编码编码的媒体流来本地参与。我们表明,这种拍卖方式有望以可扩展的方式实现低成本的按需流式传输。它适用于异步,分布式和轻量级的实现,并且可以灵活地提供对随机查找和暂停功能的支持。通过广泛的仿真研究,我们验证了所提出拍卖方法的有效性和性能,重点是总体流成本,收敛速度和通信开销的最优性。

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