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Interactivity-Constrained Server Provisioning in Large-Scale Distributed Virtual Environments

机译:大型分布式虚拟环境中受交互限制的服务器配置

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Maintaining interactivity is one of the key challenges in distributed virtual environments (DVEs). In this paper, we consider a new problem, termed the interactivity-constrained server provisioning problem, whose goal is to minimize the number of distributed servers needed to achieve a prespecified level of interactivity. We identify and formulate two variants of this new problem and show that they are both NP-hard via reductions to the set covering problem. We then propose several computationally efficient approximation algorithms for solving the problem. The main algorithms exploit dependencies among distributed servers to make provisioning decisions. We conduct extensive experiments to evaluate the performance of the proposed algorithms. Specifically, we use both static Internet latency data available from prior measurements and topology generators, as well as the most recent, dynamic latency data collected via our own large-scale deployment of a DVE performance monitoring system over PlanetLab. The results show that the newly proposed algorithms that take into account interserver dependencies significantly outperform the well-established set covering algorithm for both problem variants.
机译:维护交互性是分布式虚拟环境(DVE)的主要挑战之一。在本文中,我们考虑了一个称为交互约束的服务器配置问题的新问题,该问题的目标是最大程度地减少实现预定交互级别所需的分布式服务器的数量。我们确定并公式化了此新问题的两个变体,并通过减少集合覆盖问题来证明它们都是NP难解的。然后,我们提出了几种计算有效的近似算法来解决该问题。主要算法利用分布式服务器之间的依赖关系来做出供应决策。我们进行了广泛的实验,以评估所提出算法的性能。具体来说,我们既使用先前测量和拓扑生成器提供的静态Internet延迟数据,也使用通过我们在PlanetLab上大规模部署DVE性能监控系统收集的最新动态延迟数据。结果表明,新提出的考虑服务器间依赖关系的算法明显优于针对两个问题变体的已建立的集覆盖算法。

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