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T-Gaming: A Cost-Efficient Cloud Gaming System at Scale

机译:T-Gaming:一种具有成本效益的大规模云游戏系统

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摘要

Cloud gaming (CG) system could pursue both high-quality gaming experience via intensive computing, and ultimate convenience anywhere at anytime through any energy-constrained mobile devices. Despite the abundance of efforts devoted, state-of-the-art CG systems still suffer from multiple key limitations: expensive deployment cost, high bandwidth consumption and unsatisfied quality of experience (QoE). As a result, existing works are not widely adopted in reality. This paper proposes a Transparent Gaming framework called T-Gaming that allows users to play any popular high-end desktop/console games on-the-fly over the Internet. T-Gaming utilizes the off-the-shelf consumer GPUs without resorting to the expensive proprietary GPU virtualization (vGPU) technology to reduce the deployment cost. Moreover, it enables prioritized video encoding based on the human visual feature to reduce the bandwidth consumption without noticeable visual quality degradation. Last but not least, T-Gaming adopts adaptive real-time streaming based on deep reinforcement learning (RL) to improve user & x0027;s QoE. To evaluate the performance of T-Gaming, we implement and test a prototype system in the real world. Compared with the existing cloud gaming systems, T-Gaming not only reduces the expense per user by 75 percent hardware cost reduction and 14.3 percent network cost reduction, but also improves the normalized average QoE by 3.6-27.9 percent.
机译:云游戏(CG)系统既可以通过密集计算来追求高质量的游戏体验,又可以通过任何能源受限的移动设备随时随地获得终极便利。尽管付出了巨大的努力,但最新的CG系统仍然受到多个关键限制:昂贵的部署成本,高带宽消耗和不满意的体验质量(QoE)。结果,现有作品在现实中未被广泛采用。本文提出了一个透明的游戏框架,称为T-Gaming,该框架允许用户通过Internet即时运行任何流行的高端台式机/游戏机游戏。 T-Gaming利用现成的消费类GPU,而无需诉诸昂贵的专有GPU虚拟化(vGPU)技术来降低部署成本。此外,它使基于人的视觉功能的优先视频编码成为可能,以减少带宽消耗,而不会明显降低视觉质量。最后但并非最不重要的一点是,T-Gaming采用基于深度强化学习(RL)的自适应实时流技术来提高用户的QoE。为了评估T-Gaming的性能,我们在现实世界中实现并测试了原型系统。与现有的云游戏系统相比,T-Gaming不仅将每位用户的支出降低了75%,硬件成本降低了14.3%,同时将归一化的平均QoE提高了3.6%至27.9%。

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