机译:可见性渲染顺序:通过帧一致性提高移动GPU的能效
Polytech Univ Catalonia UPC, Dept Comp Architecture, Campus Nord,Calle Jordi Girona 1-3, Barcelona 08034, Spain;
Polytech Univ Catalonia UPC, Dept Comp Architecture, Campus Nord,Calle Jordi Girona 1-3, Barcelona 08034, Spain;
Polytech Univ Catalonia UPC, Dept Comp Architecture, Campus Nord,Calle Jordi Girona 1-3, Barcelona 08034, Spain;
Polytech Univ Catalonia UPC, Dept Comp Architecture, Campus Nord,Calle Jordi Girona 1-3, Barcelona 08034, Spain;
GPU; graphics pipeline; energy-efficiency; rasterization; rendering; fragment processing; pixel shading; occlusion culling; visibility; tile based deferred rendering; tile based rendering; topological order;
机译:基于GPU的具有帧间一致性的大规模模型渲染方法
机译:通过数据压缩和压缩执行来提高GPU的能源效率
机译:通过集成的自适应缓存管理提高GPGPU计算的性能和能效
机译:并行帧渲染:在移动GPU上交换能量的响应能力
机译:提高移动和云计算的能源效率
机译:使用可编程GPU进行实时立体渲染和医学图像显示
机译:可见性渲染令:通过帧连贯提高移动GPU上的能源效率