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Developing a Relational View of the Organizing Role of Objects: A study of the innovation process in computer games

机译:建立对象组织角色的关系视图:计算机游戏创新过程的研究

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Innovation processes create distinctive challenges for coordination. Objects are seen as supporting coordination in such settings by enabling the emergent action needed to deal with a dynamic and uncertain process. Thus, previous work has highlighted the role of different types of objects in coordinating the collaborative tasks undertaken by expert groups, either by motivating the creation of new knowledge or through the translation of understanding. Through an empirical study of innovation processes in the computer games sector, our paper adds to this previous work by finding that the relations between objects, and not the objects alone, help to orchestrate multiple collaborative tasks towards a final outcome within temporal and resource constraints. The relational view which emerges from this study shows how such a 'system of objects' is able to stabilize coordination of the process while preserving the emergence and autonomy of games developer practices needed to achieve innovation.
机译:创新过程为协调创造了独特的挑战。在这种情况下,对象被视为通过启用应对动态和不确定过程所需的紧急动作来支持协调。因此,以前的工作强调了不同类型的对象在协调专家组承担的协作任务中的作用,这些目的要么是通过激发新知识的创造,要么是通过理解的转化。通过对计算机游戏领域创新过程的实证研究,我们的论文通过发现对象之间的关系(而不是单独的对象)有助于在时间和资源限制内协调多个协作任务以实现最终结果,从而增加了以前的工作。从这项研究中得出的关系观点表明,这种“对象系统”如何能够稳定过程的协调,同时又保留了实现创新所需的游戏开发者实践的出现和自主性。

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