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Always Playable: Recombining Routines for Creative Efficiency at Ubisoft Montreal's Video Game Studio

机译:始终可玩:在育碧蒙特利尔的视频游戏工作室重新组合例程以提高创造效率

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This study examines how an organization can redefine its core process when faced with a major crisis of creative efficiency. We analyze the case of the experimentation of the "Always Playable" project at Ubisoft Montreal, a leading video game development studio, where a crisis of creativity triggered an active reconfiguration of routines and their artifacts. To address this crisis, the organization attempted to restore a balance between efficiency and flexibility by modifying the generative relationship among the ostensive aspect, the performative aspect, and artifacts of routines. Our study shows that one way to reach this balance is by deliberately breaking, partitioning, and recombining aspects from different routines.
机译:这项研究探讨了组织在面对创新效率的重大危机时如何重新定义其核心流程。我们分析了领先的视频游戏开发工作室Ubisoft Montreal的“ Always Playable”项目的实验案例,该地区的创意危机引发了例程及其工件的积极重构。为了解决这一危机,该组织试图通过修改表面方面,执行方面和例程之间的生成关系来恢复效率和灵活性之间的平衡。我们的研究表明,达到这种平衡的一种方法是通过故意破坏,划分和重新组合来自不同例程的方面。

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