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Edge coloring: A natural model for sports scheduling

机译:边缘着色:运动计划的自然模型

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摘要

Graph theory can be used to solve discrete problems in many real life problems. This study shows how fundamental concepts of graph theory such as edge coloring can be used to solve sports scheduling involving many teams and multiple venues such as Olympic Games and World Cup football tournaments. A round robin tournament is assumed for this purpose involving an even number of teams n. Every game involves two teams i and j representing two vertices of the graph and an edge (i, j) of this graph representing a match involving them. The objective of tournament scheduling is to allot each game to some time slot so that each team play at most one game in a round and the total number of rounds are kept at the minimum. Games are divided to subsets F_s where s is a specific round. Edges of the subset F_1 are represented by dashed lines, F_2 by solid straight lines, F_3 by double solid lines etc. In every subset s each team is matched with one team making a perfect matching. A tournament is said to be compact if each team plays exactly once in each round. If each team plays exactly once with all other teams in a given number of teams then the format is called single round robin (SRR). In similar way a double round robin (DRR) can also be considered for a tournament. For SRR scheduling, even number of teams are required. The approach used of SRR can be extended to DRR also. If the number of teams is odd, then a dummy team can be used to make the scheduling possible. The main problem is to decide the venue and the round for each tournament. Though the problem appears to be simple, with some constraints it may become a N-hard type combinatorial optimization problem. Many algorithmic approaches are proposed in the literature for solving these type of problems. (36 refs.)
机译:图论可用于解决许多现实生活中的离散问题。这项研究表明,图论的基本概念(如边缘着色)如何用于解决涉及许多团队和多个场馆(例如奥运会和世界杯足球赛)的运动调度。为此,假定进行了循环锦标赛,涉及偶数队n。每个游戏都涉及代表图的两个顶点的两个团队i和j以及代表涉及它们的比赛的该图的边缘(i,j)。比赛日程安排的目的是将每个游戏分配给某个时间段,以使每个团队在一轮中最多进行一场比赛,并且将回合总数保持在最少。将游戏分为子集F_s,其中s是特定回合。子集F_1的边缘由虚线表示,F_2由实线表示,F_3由双实线表示。在每个子集s中,每个团队都与一个团队匹配,从而实现完美匹配。如果每个团队每轮比赛只进行一次,那么锦标赛就是紧凑的。如果每个团队在给定数量的团队中与所有其他团队恰好比赛一次,则这种格式称为单循环赛(SRR)。同样,锦标赛也可以考虑采用双循环赛(DRR)。对于SRR调度,需要偶数团队。 SRR所使用的方法也可以扩展到DRR。如果团队数量为奇数,则可以使用虚拟团队来安排时间。主要的问题是确定每次比赛的场地和回合。尽管该问题看起来很简单,但是在某些约束下它可能会成为N-hard类型的组合优化问题。在文献中提出了许多算法方法来解决这些类型的问题。 (36参考)

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  • 来源
    《Operations Research》 |2018年第6期|503-506|共4页
  • 作者单位

    Department of Computer Science, Universidade Federal de Minas Gerais, Av. Antonio Carlos, 6627, Belo Horizonte 31270-901, Minas Gerais, Brazil;

    Department of Computer Science, Universidade Federal de Minas Gerais, Av. Antonio Carlos, 6627, Belo Horizonte 31270-901, Minas Gerais, Brazil;

    Department of Computer Science, Universidade Fluminense, R. Passo da Patria 156, Niteroi, 24210-240 Rio de Janeiro, Brazil;

    Departement de Mathematiques, Ecole Plytechnique Federate de Lausanne, CH-1015 Lausanne, Switzerland;

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