首页> 外文期刊>New Space >STEAM for Space Leaders of Tomorrow: Human-Systems Integration as a Technique and an Art
【24h】

STEAM for Space Leaders of Tomorrow: Human-Systems Integration as a Technique and an Art

机译:面向未来太空领袖的STEAM:人与系统的融合作为一种技术和一种艺术

获取原文
获取原文并翻译 | 示例
       

摘要

Human–systems integration (HSI) is progressively becoming a central discipline. HSI is grounded on the coconstruction of technology, organizations, and people's activities and jobs. HSI also requires the association of physics, cognitive engineering, and arts. Physics provides necessary knowledge, rules, and constraints that an engineer needs to build a system that works. Cognitive engineering provides knowledge, rules, and constraints that are necessary to safely, efficiently, and comfortably use a system. However, neither physics nor cognitive engineering provides insights or methods that support creativity. Consequently, arts should be integrated into science, technology, engineering, and mathematics (STEM) to make STEAM (with an “A” for arts). In this article, integration will be presented as creativity and abduction. Visualization supports integration by making abstract constructs more tangible and facilitating effective learning. We will see how during the design of what became NASA Space Exploration Vehicle, we worked with artists and cartoonists, who helped us visualize possible scenarios. They first drew cartoons that were displayed around a room and developed animations. We used them not only as tangible visualizations of our concepts but also as mediating representations that integrated multiple participants' views. This article is also based on the experience of International Space University Space Studies Program 2012 where we carried out a project on “what space can contribute to global STEM education,” which clearly anticipated the shift from STEM to STEAM. We will advocate that space leaders of tomorrow should physically, cognitively, and creatively investigate a specific planet, that is Earth in addition to the other planets. This development is true for both governmental and commercial space activities. We will conclude on the fact that HSI is both a technique and an art, and qualifies for being a STEAM discipline.
机译:人机集成(HSI)逐渐成为中心学科。恒指基于技术,组织,人们活动和工作的共建。 HSI还要求物理学,认知工程和艺术之间的联系。物理学提供了工程师构建有效系统所需的必要知识,规则和约束。认知工程学提供了安全,有效和舒适地使用系统所必需的知识,规则和约束。但是,物理学和认知工程都无法提供支持创造力的见识或方法。因此,应该将艺术整合到科学,技术,工程和数学(STEM)中来制作STEAM(艺术用“ A”表示)。在本文中,融合将表现为创造力和绑架。可视化通过使抽象结构更加具体并促进有效学习来支持集成。我们将看到在成为NASA太空探索飞行器的设计过程中,我们如何与艺术家和漫画家合作,帮助我们可视化了可能的场景。他们首先绘制了在房间周围展示的卡通并制作了动画。我们不仅将它们用作我们概念的有形可视化,而且还用作整合多个参与者观点的中介表示。本文还基于国际空间大学2012年空间研究计划的经验,在此我们开展了“什么空间可以为全球STEM教育做出贡献”的项目,该项目明确预期了从STEM向STEAM的转变。我们将提倡明天的太空领袖应该在物理上,认知上和创造性上研究一个特定的星球,即除其他星球之外的地球。这种发展对于政府和商业空间活动都是正确的。我们将得出结论,HSI既是技术又是艺术,并且有资格成为STEAM学科。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号