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GeoForge: investigating integrated virtual reality and personalized websites for collaboration in middle school science

机译:GeoForge:调查中学科学合作的综合虚拟现实和个性化网站

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Purpose - This paper aims to describe the design and user testing of GeoForge, a multiple-player digital learning experience for middle school that leverages virtual reality (VR) and individualized websites for learning concepts in planetary science. This paper investigates how specific instructional design choices and features of the technology fostered collaborative behaviors. Design/methodology/approach - GeoForge was implemented in 3 middle school classrooms with a total of 220 students. Learners used GeoForge in class in groups of 3-4 to learn about planetary science. A mixed-methods approach examined collaboration using classroom observations, teacher interviews, student surveys and student artifacts. Using Jeong and Hmelo-Silver's (2016) seven affordances of technology for collaborative learning, this paper identifies ways in which features of GeoForge supported collaborative behaviors. Findings - Instructional design which combined VR and the digital science journal (DSJ) helped foster collaboration. Some collaborative behaviors were especially notable in classrooms that did not regularly practice these skills. Segmenting tasks in the DSJ, clarifying instructions to articulate ideas, showing other group members' responses onscreen and enabling multiuser VR environments contributed to collaborative behaviors and a satisfying learning experience as observed and documented through multiple methods. Originality/value - GeoForge successfully integrated VR and personalized websites in a classroom planetary science lesson, an approach which balanced instructional design and logistical challenges while creating opportunities for collaboratioa
机译:目的 - 本文旨在描述Geoforge的设计和用户测试,中学的多人数字学习体验,利用虚拟现实(VR)和个性化网站来学习行星科学的学习概念。本文调查了技术的具体教学设计选择和特征培养了协作行为。设计/方法/方法 - Geoforge在3个中学教室中实施,共有220名学生。学习者在3-4组中使用GeoForge,了解行星科学。使用课堂观察,教师访谈,学生调查和学生伪影进行了混合方法的方法检查了合作。使用JEONG和HMELO-SILVER的(2016)七种技术的协作学习,鉴定了Geoforge支持的协作行为的方法。调查结果 - 联合VR和数字科学期刊(DSJ)的教学设计有助于促进合作。一些合作行为在课堂上特别显着,这些教室没有经常练习这些技能。分割DSJ中的任务,澄清阐明思想的指令,展示屏幕上的其他组成员的响应和启用多用户VR环境,这些频繁的VR环境促成了通过多种方法所观察和记录的协作行为和满意的学习体验。原创性/价值 - Geoforge在教室行星科学课程中成功集成了VR和个性化网站,这是一种平衡教学设计和后勤挑战的方法,同时为协作创造机会

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