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Interchange Fee Rate, Merchant Discount Rate, and Retail Price in a Credit Card Network: A Game-Theoretic Analysis

机译:信用卡网络中的交换费率,商户折现率和零售价:博弈论分析

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We consider two game-theoretic settings to determine the optimal values of an issuer's interchange fee rate, an acquirer's merchant discount rate, and a merchant's retail price in a credit card network. In the first setting, we investigate a two-stage game problem in which the issuer and the acquirer first negotiate the interchange fee rate, and the acquirer and the retailer then determine their merchant discount rate and retail price, respectively. In the second setting, motivated by the recent US bill "H.R. 2695," we develop a three-player cooperative game in which the issuer, the acquirer, and the merchant form a grand coalition and bargain over the interchange fee rate and the merchant discount rate. Following the cooperative game, the retailer makes its retail pricing decision. We derive both the Shapley value- and the nucleolus-characterized, and globally-optimal unique rates for the grand coalition. Comparing the two game settings, we find that the participation of the merchant in the negotiation process can result in the reduction of both rates. Moreover, the stability of the grand coalition in the cooperative game setting may require that the merchant should delegate the credit card business only to the issuer and the acquirer with sufficiently low operation costs. We also show that the grand coalition is more likely to be stable and the U.S. bill "H.R. 2695" is thus more effective, if the degree of division of labor in the credit card network is higher as the merchant, acquirer, and issuer are more specialized in the retailing, acquiring, and issuing operations, respectively.
机译:我们考虑两种博弈论设置,以确定信用卡网络中发行人的交换费率,收单方的商人折扣率和商人的零售价格的最优值。首先,我们研究一个两阶段博弈问题,在该问题中,发行方和收单方首先协商交换费率,然后收单方和零售商分别确定其商家折扣率和零售价。在第二种情况下,受美国最近颁布的法案“ HR 2695”的启发,我们开发了一种三人合作游戏,其中发行人,收购人和商人组成了庞大的联盟,并就交换费率和商人折扣达成了讨价还价的协议。率。合作游戏之后,零售商做出零售定价决定。我们得出大联盟的Shapley值和核仁特征值以及全局最优唯一率。比较这两种游戏设置,我们发现商家参与谈判过程可能导致两种价格的降低。而且,大联盟在合作游戏环境中的稳定性可能要求商家仅以足够低的运营成本将信用卡业务委托给发行方和收单方。我们还表明,如果随着商人,收单方和发行方的增多,信用卡网络中的分工程度更高,那么大联盟更可能稳定,因此美国法案“ HR 2695”更加有效。专门从事零售,收购和发行业务。

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