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Augmented immersion: video cutout and gesture-guided embedding for gaming applications

机译:增强的沉浸感:游戏应用的视频剪切和手势引导嵌入

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摘要

This paper introduces a novel framework, Gesture and Appearance Cutout Embedding (GACE), that supports real-time integration of human appearance and gesture-guided control within a game. It aims to enhance immersion since it allows game users to see their personal appearance in a real-time manner. In addition, we exploit the gesture-based control to allow user interaction with other in-game characters. With the goal to make implementation easier, we address the challenges in the whole pipeline of video processing, gesture recognition, and communication. The system is successfully integrated into both entertainment and serious games. Extensive experiments show that the proposed system runs reliably and comfortably with a commodity setting. Meanwhile, the user impression study indicates our system is favored by end users.
机译:本文介绍了一种新颖的框架,即“手势和外观切口嵌入”(GACE),该框架支持游戏中人类外观和手势引导控件的实时集成。它旨在增强沉浸感,因为它允许游戏用户实时查看其个人外观。此外,我们利用基于手势的控件来允许用户与其他游戏中角色进行交互。为了简化实施,我们解决了视频处理,手势识别和通信整个流程中的挑战。该系统已成功集成到娱乐和严肃游戏中。大量的实验表明,所提出的系统在商品设置下可靠且舒适地运行。同时,用户印象研究表明我们的系统受到最终用户的青睐。

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