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Highly efficient facial blendshape animation with analytical dynamic deformations

机译:具有分析动态变形的高效面部Blendshape动画

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Adding physics to facial blendshape animation is an active research topic. Existing physics-based approaches of facial blendshape animation are numerical, so they require special knowledge and skills, additional preprocess, large computer capacity, and expensive calculations leading to low animation frame rates, and are not easy to learn, implement and use. To tackle these problems, we propose an analytical approach and develop a blending force-based framework for physics-based facial animation. The proposed approach introduces the equation of motion to consider inertial effects, damping effects and the resistance against deformations, combines them with source and target facial shapes to formulate the mathematical model of dynamic deformations, and develops a simple and efficient closed-form solution. The blending force-based framework incorporates the new proposed slider force-based, exponentiation force-based and random force-based methods built on the obtained closed form solution to achieve highly efficient facial animation. Compared with facial blendshape animation using geometric linear interpolation, the proposed approach is physics-based. It not only creates all the blended shapes generated by linear interpolation, but also a much larger superset of blended shapes. Unlike linear interpolation which can only generate blended shapes with a same deformation rate, the proposed approach can generate blended shapes with different deformation rates, resulting in special effects of acceleration and deceleration. Compared to existing physics-based approaches of facial blendshape animation which are numerical, the proposed approach is the first time to develop an analytical approach of physics-based facial blendshapes. It does not require any special knowledge and skills and is easy to learn, implement and use. More importantly, it can avoid the additional preprocess of numerical methods and create various physics-based facial blendshape animations highly efficiently. Moreover, it can be used to estimate physical parameters from real shapes and developed into an interactive and real-time physics-based shape manipulation tool.
机译:将物理添加到面部Blendshape动画是一个积极的研究主题。基于物理的面部Blendshape动画方法是数值的,因此它们需要特殊的知识和技能,额外的预处理,大计算机容量,昂贵的计算,导致动画帧速率低,并且不易学习,实施和使用。为了解决这些问题,我们提出了一种分析方法,并开发了一种基于物理的面部动画的混合力的框架。所提出的方法介绍了运动的方程,以考虑惯性效果,阻尼效应和抗变形的阻力,将它们与源片和目标面部形状相结合,以制定动态变形的数学模型,并开发简单有效的闭合液。混合力的框架包括新的基于滑块的基于力,指数基于力的基于力的基于力的基于力的方法,基于基于基于的基于力的方法,以实现高效的面部动画。与使用几何线性插值的面部闪打动画相比,所提出的方法是基于物理学的。它不仅创建了线性插值产生的所有混纺形状,而且产生了更大的混合形状的超级叠加。与只能产生具有相同变形速率的混合形状的线性插值不同,所提出的方法可以产生具有不同变形率的混合形状,从而产生加速和减速的特殊效果。与现有的基于物理的面部Blendshape动画方法相比是数值的,所提出的方法是第一次开发基于物理的面部闪打的分析方法。它不需要任何特殊的知识和技能,并且易于学习,实施和使用。更重要的是,它可以避免数值方法的额外预处理,并高效地创建各种物理基面部Blendshape动画。此外,它可用于估计来自真实形状的物理参数,并开发成交互式和实时物理的形状操作工具。

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