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GPU-Accelerated Real-Time Tracking of Full-Body Motion With Multi-Layer Search

机译:多层搜索功能的GPU加速的全身体运动实时跟踪

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Compared to monocular pose tracking, 3D articulated body pose tracking from multiple cameras can better deal with self-occlusions and meet less ambiguities. Though considerable advances have been made, pose tracking from multiple images has not been extensively studied: very seldom existing work can produce a solution comparable to that of a marker-based system which generally can recover accurate 3D full-body motion in real-time. In this paper, we present a multi-view approach to 3D body pose tracking. We propose a pose search method by introducing a new generative sampling algorithm with a refinement step of local optimization. This multi-layer search method does not rely on strong motion priors and generalizes well to general human motions. Physical constraints are incorporated in a novel way and 3D distance transform is employed for speedup. A voxel subject-specific 3D body model is created automatically at the initial frame to fit the subject to be tracked. We design and develop the optimized parallel implementations of time-consuming algorithms on GPU (Graphics Processing Unit) using CUDA (Compute Unified Device Architecture), which significantly accelerates the pose tracking process, making our method capable of tracking full body movements with a maximum speed of 9 fps. Experiments on various 8-camera datasets and benchmark datasets (HumanEva-II) captured by 4 cameras demonstrate the robustness and accuracy of our method.
机译:与单眼姿势跟踪相比,来自多个摄像机的3D关节式身体姿势跟踪可以更好地处理自我遮挡并减少模糊性。尽管已经取得了长足的进步,但是对多幅图像进行姿势跟踪的研究尚未得到广泛研究:很少有现有的工作能够提供与基于标记的系统可比的解决方案,该解决方案通常可以实时恢复准确的3D全身运动。在本文中,我们提出了一种用于3D人体姿势跟踪的多视图方法。通过引入一种新的生成采样算法和局部优化的改进步骤,我们提出了一种姿态搜索方法。这种多层搜索方法不依赖于强运动先验,并且很好地概括了一般的人类运动。物理约束以新颖的方式被合并,并且3D距离变换被用于加速。在初始帧自动创建体素特定于对象的3D人体模型,以适合要跟踪的对象。我们使用CUDA(计算机统一设备架构)在GPU(图形处理单元)上设计和开发了耗时算法的优化并行实现,这大大加快了姿势跟踪过程,使我们的方法能够以最大速度跟踪全身运动9 fps。由4个摄像机捕获的各种8摄像机数据集和基准数据集(HumanEva-II)的实验证明了我们方法的鲁棒性和准确性。

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