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UMSM: A Traffic Reduction Method on Multi-View Video Streaming for Multiple Users

机译:UMSM:一种多用户多视图视频流上的流量减少方法

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Multi-view video consists of multiple video sequences captured simultaneously by multiple closely spaced cameras and enables users to freely change their viewpoints by playing different video sequences. Therefore, the transmission bitrate of multi-view video requires more bandwidth than conventional multimedia. In order to reduce the bandwidth requirement, User Dependent Multi-view Video Transmission (UDMVT), which is based on Multi-view Video Coding (MVC), has been proposed for single users. In UDMVT, the same frames are encoded into different versions for each user, which increases the transmission bitrate for multiple users because of the redundant transmission of overlapping frames. In order to address this problem, we proposed User dependent Multi-view video Streaming for Multi-users (UMSM). UMSM possesses two characteristics: 1) overlapping frames required by multiple users are transmitted only once by multicast while un-overlapping frames required by each user are transmitted by unicast and 2) offset of video requests between multiple users is aligned so as to maximize the area of overlapping frames. UMSM achieves a low transmission bitrate of multi-view video for multiple users by means of combining these characteristics. To investigate the effect of user's view switching on traffic reduction, we design three types of view-switching models, namely, scanning model, random model, and watching model. Simulation results obtained using benchmark test sequences provided by MERL reveal that UMSM decreases the transmission bitrate by 80.6% on average for five users, as compared to MVC, when users gaze a viewpoint for a while after switching views in order to search an attractive viewpoint.
机译:多视点视频由多个间隔很近的摄像机同时捕获的多个视频序列组成,使用户可以通过播放不同的视频序列自由地更改其视点。因此,多视点视频的传输比特率需要比常规多媒体更大的带宽。为了减少带宽需求,已经针对单个用户提出了基于多视图视频编码(MVC)的用户相关多视图视频传输(UDMVT)。在UDMVT中,每个用户将相同的帧编码为不同的版本,这由于重叠帧的冗余传输而增加了多个用户的传输比特率。为了解决此问题,我们提出了基于用户的多用户多视点视频流(UMSM)。 UMSM具有两个特征:1)多播只发送一次多个用户所需的重叠帧,而单播发送一次每个用户所需的不重叠帧; 2)对齐多个用户之间的视频请求偏移量,以最大化区域重叠的帧。 UMSM通过组合这些特性,为多个用户实现了低视角的多视图视频传输比特率。为了研究用户视图切换对流量减少的影响,我们设计了三种视图切换模型,即扫描模型,随机模型和观看模型。使用MERL提供的基准测试序列获得的仿真结果表明,与MVC相比,当用户在切换视图以凝视一个视点以寻找有吸引力的视点后,与MVC相比,UMSM平均将五个用户的传输比特率降低了80.6%。

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