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首页> 外文期刊>Modelling, Measurement & Control. Series B, Mechanics & Thermics >Simulation of Three-dimensional Inviscid Flow Inside Rocket Engine Nozzles
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Simulation of Three-dimensional Inviscid Flow Inside Rocket Engine Nozzles

机译:火箭发动机喷嘴内三维无粘性流的模拟

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摘要

A computer code is developed to simulate the three-dimensional, inviscid flow inside the rocket nozzle, which numerically solves the underlying compressible, unsteady Euler equations to obtain the steady state solution. Conservative form of Euler equations is discretized using a first-order upwind scheme (flux difference splitting) for an unstructured mesh composed of tetrahedrons, in connection with a cell-centered finite volume method. Three-stage multi-step explicit Runge-Kutta method is used for time integration and local time stepping is used to accelerate the convergence to steady state. Solutions at vertex nodes are updated by a node reconstruction process after cell center calculations. Inlet and outlet boundary conditions use one-dimensional method of characteristics and flow tangency condition is imposed on the walls. No flux through the walls is accomplished by equating the left and right states at the wall. The solver is developed with C++ programming language, using Object Oriented features. This allowed easier handling of the complicated data structures required by the three-dimensional geometry. The application, TUNES-3D is developed for the Windows environment with a Graphical User Interface (GUI). The geometry is drawn by a CAD software, imported into ANSYS and meshed into tetrahedrons. The code is tested on a three-dimensional Ni-bump channel for various flow regimes, a conical 45°-15° convergent-divergent nozzle, a parabolic convergent-divergent nozzle with various flow regimes, a 90° bent elbow with an inlet velocity profile and finally a divergent nozzle with supersonic flow and injection.
机译:开发了计算机代码来模拟火箭喷嘴内的三维无粘性流,该流通过数字方式求解潜在的可压缩非稳态Euler方程,以获得稳态解。对于由四面体组成的非结构网格,结合单元中心有限体积方法,使用一阶迎风方案(通量差分裂)将欧拉方程的守恒形式离散化。使用三阶段多步显式Runge-Kutta方法进行时间积分,并使用局部时间步进来加速收敛到稳态。在单元中心计算之后,通过节点重建过程更新顶点节点处的解。入口和出口边界条件使用一维特征方法,并且在壁上施加相切条件。通过使壁的左右状态相等,没有通过壁的通量得以实现。该求解器是使用面向对象功能使用C ++编程语言开发的。这样可以更轻松地处理三维几何所需的复杂数据结构。 TUNES-3D应用程序是为带有图形用户界面(GUI)的Windows环境开发的。几何图形由CAD软件绘制,导入到ANSYS中并划分为四面体。该代码在各种流动状态的三维镍凹凸通道,锥形45°-15°会聚-发散喷嘴,抛物线式会聚-发散喷嘴,各种流动状态,90°弯曲弯头和入口速度下进行了测试轮廓,最后是具有超音速流动和喷射的发散喷嘴。

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