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Media Synchronization and QoS Packet Scheduling Algorithms for Wireless Systems

机译:无线系统的媒体同步和QoS分组调度算法

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Wireless multimedia synchronization is concerned with distributed multimedia packets such as video, audio, text and graphics being played-out onto the mobile clients via a base station (BS) that services the mobile client with the multimedia packets. Our focus is on improving the Quality of Service (QoS) of the mobile client's on-time-arrival of distributed multimedia packets through network multimedia synchronization. We describe a media synchronization scheme for wireless networks, and we investigate the multimedia packet scheduling algorithms at the base station to accomplish our goal. In this paper, we extend the media synchronization algorithm by investigating four packet scheduling algorithms: First-In-First-Out (FIFO), Highest-Priority-First (PQ), Weighted Fair-Queuing (WFQ) and Round-Robin (RR). We analyze the effect of the four packet scheduling algorithms in terms of multimedia packet delivery time and the delay between concurrent multimedia data streams. We show that the play-out of multimedia units on the mobile clients by the base station plays an important role in enhancing the mobile client's quality of service in terms of intra-stream synchronization and inter-stream synchronization. Our results show that the Round-Robin (RR) packet scheduling algorithm is, by far, the best of the four packet scheduling algorithms in terms of mobile client buffer usage. We analyze the four packet scheduling algorithms and make a correlation between play-out of multimedia packets, by the base station, onto the mobile clients and wireless network multimedia synchronization. We clarify the meaning of buffer usage, buffer overflow, buffer underflow, message complexity and multimedia packet delay in terms of synchronization between distributed multimedia servers, base stations and mobile clients.
机译:无线多媒体同步与通过诸如多媒体数据包为移动客户端提供服务的基站(BS)将诸如视频,音频,文本和图形之类的分布式多媒体包播放到移动客户端上有关。我们的重点是通过网络多媒体同步来提高移动客户端按时到达的分布式多媒体数据包的服务质量(QoS)。我们描述了一种用于无线网络的媒体同步方案,并且我们研究了基站的多媒体数据包调度算法以实现我们的目标。在本文中,我们通过研究四种数据包调度算法来扩展媒体同步算法:先进先出(FIFO),最高优先级优先(PQ),加权公平排队(WFQ)和轮询(RR) )。我们从多媒体包传输时间和并发多媒体数据流之间的延迟方面分析了四种包调度算法的效果。我们显示,在流内同步和流间同步方面,基站在移动客户端上播放多媒体单元在提高移动客户端的服务质量方面起着重要作用。我们的结果表明,就移动客户端缓冲区的使用而言,轮循(RR)数据包调度算法到目前为止是四种数据包调度算法中最好的。我们分析了四种数据包调度算法,并使基站向移动客户端播放多媒体数据包与无线网络多媒体同步之间具有相关性。我们根据分布式多媒体服务器,基站和移动客户端之间的同步,阐明了缓冲区使用,缓冲区溢出,缓冲区下溢,消息复杂性和多媒体包延迟的含义。

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