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A Noncooperative Game-Theoretic Framework for Radio Resource Management in 4G Heterogeneous Wireless Access Networks

机译:4G异构无线接入网中无线资源管理的非合作博弈论框架

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Fourth generation (4G) wireless networks will provide high-bandwidth connectivity with quality-of-service (QoS) support to mobile users in a seamless manner. In such a scenario a mobile user will be able to connect to different wireless access networks such as a wireless metropolitan area network (WMAN), a 3G cellular network, and a wireless local area network (WLAN) simultaneously. We present a game-theoretic framework for radio resource management (i.e., bandwidth allocation and admission control) in such a heterogeneous wireless access environment. First, a noncooperative game is used to obtain the bandwidth allocations to a service area from the different access networks available in that service area (on a long-term basis). The Nash equilibrium for this game gives the optimal allocation which maximizes the utilities of all the connections in the network (i.e., in all the service areas). Second, based on the obtained bandwidth allocation, to prioritize vertical and horizontal handoff connections over new connections, a bargaining game is formulated to obtain the capacity reservation thresholds so that the connection-level quality-of-service (QoS) requirements can be satisfied for the different types of connections (on a long-term basis). Third, we formulate a noncooperative game to obtain the amount of bandwidth allocated to an arriving connection (in a service area) by the different access networks (on a short-term basis). Based on the allocated bandwidth and the capacity reservation thresholds, an admission control is used to limit the number of ongoing connections so that the QoS performances are maintained at the target level for the different types of connections.
机译:第四代(4G)无线网络将以无缝方式为移动用户提供具有服务质量(QoS)支持的高带宽连接。在这种情况下,移动用户将能够同时连接到不同的无线访问网络,例如无线城域网(WMAN),3G蜂窝网络和无线局域网(WLAN)。我们提出了一种在这种异构无线接入环境中进行无线电资源管理(即带宽分配和准入控制)的博弈论框架。首先,使用非合作游戏(长期)从服务区域中可用的不同接入网络获得对该服务区域的带宽分配。该游戏的纳什均衡给出最佳分配,该分配最大化了网络中(即,在所有服务区域中)所有连接的效用。其次,基于获得的带宽分配,要优先于垂直和水平越区切换连接而不是新连接,制定了讨价还价博弈以获取容量预留阈值,从而可以满足以下方面的连接级服务质量(QoS)要求:不同类型的连接(长期)。第三,我们制定了一个非合作博弈,以获取不同接入网络(在短期内)分配给到达连接(服务区域)的带宽量。根据分配的带宽和容量保留阈值,使用准入控制来限制正在进行的连接数,以便针对不同类型的连接将QoS性能维持在目标级别。

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