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Pricing, Spectrum Sharing, and Service Selection in Two-Tier Small Cell Networks: A Hierarchical Dynamic Game Approach

机译:两层小型蜂窝网络中的定价,频谱共享和服务选择:分层动态博弈方法

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Small cells overlaid with macrocells can increase the capacity of two-tier cellular wireless networks by offloading traffic from macrocells. To motivate the small cell service providers (SSPs) to open portion of the access opportunities to macro users (i.e., to operate in a hybrid access mode), we design an incentive mechanism in which the macrocell service provider (MSP) could pay to the SSPs. According to the price offered by the MSP, the SSPs decide on the open access ratio, which is the ratio of shared radio resource for macro users and the total amount of radio resource in a small cell. The users in this two-tier network can make service selection decisions dynamically according to the performance satisfaction level and cost, which again depend on the pricing and spectrum sharing between the MSP and SSPs. To model this dynamic interactive decision problem, we propose a hierarchical dynamic game framework. In the lower level, we formulate an evolutionary game to model and analyze the adaptive service selection of users. An evolutionary stable strategy (ESS) is considered to be the solution of this game. In the upper level, the MSP and SSPs sequentially determine the pricing strategy and the open access ratio, respectively, taking into account the distribution of dynamic service selection at the lower-level evolutionary game. A Stackelberg differential game is formulated where the MSP and SSPs act as the leader and followers, respectively. An open-loop Stackelberg equilibrium is considered to be the solution of this game. We also extend the hierarchical dynamic game framework and investigate the impact of information delays on the equilibrium solutions. Numerical results show the effectiveness and advantages of dynamic control of the open access ratio and pricing.
机译:宏小区覆盖的小型小区可以通过卸载宏小区的流量来增加两层蜂窝无线网络的容量。为了激励小型蜂窝服务提供商(SSP)向宏用户开放部分访问机会(即,以混合访问模式进行操作),我们设计了一种激励机制,在这种机制中,宏蜂窝服务提供商(MSP)可以向运营商支付费用。 SSP。根据MSP提供的价格,SSP决定开放访问比率,该比率是针对宏用户的共享无线电资源与小小区中无线电资源总量的比率。该两层网络中的用户可以根据性能满意度和成本来动态地做出服务选择决策,这又取决于MSP和SSP之间的定价和频谱共享。为了对这个动态交互式决策问题建模,我们提出了一个分层的动态游戏框架。在较低的层次上,我们制定了一个演化游戏来建模和分析用户的自适应服务选择。进化稳定策略(ESS)被认为是该游戏的解决方案。在上层,MSP和SSP分别考虑下层演化博弈中动态服务选择的分布,依次确定定价策略和开放访问率。制定了Stackelberg差分游戏,其中MSP和SSP分别充当领导者和追随者。开环Stackelberg平衡被认为是该游戏的解决方案。我们还扩展了分层动态博弈框架,并研究了信息延迟对均衡解决方案的影响。数值结果表明了动态控制开放获取比例和定价的有效性和优势。

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