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A Distributed Dynamic Super Peer Selection Method Based on Evolutionary Game for Heterogeneous P2P Streaming Systems

机译:基于进化博弈的异构P2P流系统分布式动态超级对等体选择方法

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摘要

Due to high efficiency and good scalability, hierarchical hybrid P2P architecture has drawn more and more attention in P2P streaming research and application fields recently. The problem about super peer selection, which is the key problem in hybrid heterogeneous P2P architecture, is becoming highly challenging because super peers must be selected from a huge and dynamically changing network. A distributed super peer selection (SPS) algorithm for hybrid heterogeneous P2P streaming system based on evolutionary game is proposed in this paper. The super peer selection procedure is modeled based on evolutionary game framework firstly, and its evolutionarily stable strategies are analyzed. Then a distributed Q-learning algorithm (ESS-SPS) according to the mixed strategies by analysis is proposed for the peers to converge to the ESSs based on its own payoff history. Compared to the traditional randomly super peer selection scheme, experiments results show that the proposed ESS-SPS algorithm achieves better performance in terms of social welfare and average upload rate of super peers and keeps the upload capacity of the P2P streaming system increasing steadily with the number of peers increasing.
机译:由于高效率和良好的可扩展性,分层混合P2P体系结构最近在P2P流研究和应用领域中引起了越来越多的关注。由于必须从庞大且动态变化的网络中选择超级对等方,因此超级对等方选择的问题(在混合异构P2P架构中成为关键问题)正变得越来越具有挑战性。提出了一种基于演化博弈的混合异构P2P流媒体系统分布式超级对等体选择算法。首先基于演化博弈框架对超级对等体选择过程进行建模,并分析其演化稳定策略。然后根据混合策略,通过分析提出了分布式Q学习算法(ESS-SPS),供同行根据自己的收益历史收敛到ESS。实验结果表明,与传统的随机超级对等体选择方案相比,所提出的ESS-SPS算法在社会福利和超级对等体的平均上载率方面具有更好的性能,并且保持P2P流媒体系统的上载能力随着数量的增加而稳定增长。的同龄人增加。

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  • 来源
    《Mathematical Problems in Engineering》 |2013年第6期|830786.1-830786.9|共9页
  • 作者单位

    School of Electronic and Information Engineering, Xi'an Jiaotong University, Xi'an 710049, China;

    School of Information Engineering, Zhengzhou University, Zhengzhou 450001, China;

    School of Information Engineering, Zhengzhou University, Zhengzhou 450001, China;

    School of Information Engineering, Zhengzhou University, Zhengzhou 450001, China;

    School of Electronic Engineering, Xi'an Jiaotong University, Xi'an 710049, China;

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