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首页> 外文期刊>Journal of visual communication & image representation >As-rigid-as-possible shape deformation and interpolation
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As-rigid-as-possible shape deformation and interpolation

机译:尽可能严格的形状变形和插值

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摘要

We provide a detailed analysis of the 2D deformation algorithm based on non-linear least squares optimization, and prove that different mesh structure is of critical importance to deforming result. Based on triangle mesh, preserving the length of edges during deforming is enough to preserve the local, global and boundary properties of the shape. Sufficient theoretical analysis and experiments proved the advantage of the algorithm: (1) It is more stable. The constraint of edges length is strong enough to preserve the stability of triangle, thus the local and global structure are stable. (2) Due to less constraints, the calculating cost is reduced and the performance is improved. (3) The problem of parameter adjusting is solved in the approach. Further more, the algorithm has the ability to control facial expression and to adjust the area of shape etc. In addition, a new approach to shape interpolation is presented. The inputs of the shape interpolation algorithm are bitmap represented images without any topology information in both the original and the target shapes. The strategy is to extract the topology of the original shape, and set up the correspondence between the original and the target shapes, which is to find the matching contour vertices between the original and target shapes. And the shape deformation algorithm is applied using the interpolation of the matching vertices as controlling points. The algorithm guarantees as-rigid-as-possible and rotation invariant shape interpolation. The interpolated shapes have the same topology structure with the original and the target shapes. Experiments indicate that the algorithm is stable and well performed.
机译:我们详细分析了基于非线性最小二乘优化的二维变形算法,并证明了不同的网格结构对于变形结果至关重要。基于三角形网格,在变形期间保留边缘的长度足以保留形状的局部,全局和边界属性。充分的理论分析和实验证明了该算法的优点:(1)比较稳定。边缘长度的约束足够强大,可以保留三角形的稳定性,因此局部和全局结构是稳定的。 (2)由于约束少,降低了计算成本,提高了性能。 (3)解决了参数调整的问题。此外,该算法还具有控制面部表情和调整形状区域等的能力。此外,提出了一种新的形状插值方法。形状插值算法的输入是位图表示的图像,在原始形状和目标形状中都没有任何拓扑信息。该策略是提取原始形状的拓扑,并建立原始形状和目标形状之间的对应关系,从而找到原始形状和目标形状之间的匹配轮廓顶点。并以匹配顶点的插值为控制点,应用形状变形算法。该算法保证尽可能严格和旋转不变形状插值。内插形状具有与原始形状和目标形状相同的拓扑结构。实验表明,该算法稳定,性能良好。

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