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Low Power Motion Estimation Design Based on Non-Uniform Pixel Truncation

机译:基于非均匀像素截断的低功耗运动估计设计

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Motion estimation (ME) consumes large hardware cost and power (50 %-90 %) in most video encoders. Thus reducing the power consumption of ME is a major concern of low power video encoder design. A lot of fast ME approaches have been proposed but many of them focus on algorithm speed up rather than power consumption. Pixel truncation can effectively reduce the hardware cost and the power consumption. Classical pixel truncation is usually performed uniformly within the search window. However, it suffers great compression efficiency degradation when high power reduction ratio is required. This paper proposes a low power motion estimation scheme based on non-uniform pixel truncation. By observing the unequal distribution of motion vectors, we divide the search window into different sub-regions and employ different numbers of truncated bits (NTB) in these sub-regions. NTB pairs are appropriately examined to achieve a better tradeoff between the compression efficiency and the hardware cost. Then hardware architecture is designed to evaluate the hardware cost of the algorithm and a carefully designed threshold parameter is introduced to make the algorithm more hardware-friendly. Test results demonstrate that the proposed hardware-friendly algorithm achieves 21 % and 49 % power saving in the 2D and 1D ME architecture, respectively, both with negligible compression efficiency degradation.
机译:在大多数视频编码器中,运动估计(ME)消耗大量硬件成本和功耗(50%-90%)。因此,降低ME的功耗是低功耗视频编码器设计的主要关注点。已经提出了许多快速的ME方法,但是它们中的许多都集中在算法加速而不是功耗上。像素截断可以有效降低硬件成本和功耗。经典像素截断通常在搜索窗口内统一执行。然而,当需要高功率降低率时,其遭受很大的压缩效率下降。本文提出了一种基于不均匀像素截断的低功耗运动估计方案。通过观察运动矢量的不均匀分布,我们将搜索窗口划分为不同的子区域,并在这些子区域中使用不同数量的截断位(NTB)。对NTB对进行适当检查,以在压缩效率和硬件成本之间取得更好的平衡。然后,设计了硬件体系结构以评估算法的硬件成本,并引入了精心设计的阈值参数,以使算法对硬件更友好。测试结果表明,所提出的硬件友好算法在2D和1D ME架构中分别实现了21%和49%的功耗节省,而压缩效率的降低均可以忽略不计。

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