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Virtual Reality Simulation: Effects on Academic Performance Within Two Domains of Writing in Science

机译:虚拟现实模拟:对科学写作域名的学术表现的影响

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摘要

The purpose of this study was to investigate the role textbooks can play on writing complexity and lexical density as a proxy for critical thinking and ultimately learning, in relation to argumentative and summative writing when integrated with a virtual reality experience. In this study, differences in writing complexity and lexical density scores were measured across four different pedagogical modalities: VR alone, VR followed by textbook readings, textbook readings followed by VR, and textbook readings alone. Adult students, recruited from non-science-based higher education programs, responded to two prompts related to content found in the VR environments and discussed in the textbooks. The authors hypothesized that exposure to a virtual marine environment prior to responding to the writing prompts would enhance both argumentative and summative writing products, when compared to participants who only had access to the textbook experiences. Participants who were exposed to the VR environment then a textbook demonstrated significantly greater writing complexity and lexical density scores than those who had access to VR alone, or access to the text alone.
机译:本研究的目的是调查作用教科书可以在与虚拟现实经验集成的议论和总结写作中写作复杂性和词汇密度作为批判性思维和最终学习的代理。在这项研究中,在四种不同的教学方式中测量了写作复杂性和词汇密度分数的差异:单独的VR,VR随后是教科书读数,教科书读数,然后单独读取教科书读数。成人学生从基于非科学的高等教育计划招募,回应了与VR环境中发现的内容相关的两个提示,并在教科书中讨论。作者假设在响应写作提示之前暴露于虚拟海洋环境将增强争论性和总结写作产品,与只能获得教科书经验的参与者相比。接触到VR环境的参与者然后是教科书的写作复杂性和词汇密度得分明显更大,而不是单独访问VR的人,或者单独访问文本。

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