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Quantity-based buffer-constrained two-machine flowshop problem: active and passive prefetch models for multimedia applications

机译:基于数量的缓冲区受限两机流水车间问题:用于多媒体应用程序的主动和被动预取模型

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摘要

Conventional studies on buffer-constrained flow-shop scheduling problems have considered applications with a limitation on the number of jobs that are allowed in the intermediate storage buffer before flowing to the next machine. The study in Lin et al. (Comput. Oper. Res. 36(4): 1158-1175, 2008a) considered a two-machine flow-shop problem with "processing time-dependent" buffer constraints for multimedia applications. A "passive" prefetch model (the PP-problem), in which the download process is suspended unless the buffer is sufficient for keeping an incoming media object, was applied in Lin et al. (Comput. Oper. Res. 36(4):1158-1175, 2008a). This study further considers an "active" prefetch model (the AP-problem) that exploits the unoccupied buffer space by advancing the download of the incoming object by a computed maximal duration that possibly does not cause a buffer overflow. We obtain new complexity results for both problems. This study also proposes a new lower bound which improves the branch and bound algorithm presented in Lin et al. (Comput. Oper. Res. 36(4):1158-1175, 2008a). For the PP-problem, compared to the lower bounds developed in Lin et al. (Comput. Oper. Res. 36(4): 1158-1175, 2008a), on average, the results of the simulation experiments show that the proposed new lower bound cuts about 38% of the nodes and 32% of the execution time for searching the optimal solutions.
机译:关于缓冲区受限的流水车间调度问题的常规研究已经考虑了应用程序,该应用程序在流向下一台机器之前在中间存储缓冲区中允许的作业数量受到限制。林等人的研究。 (Comput.Oper.Res.36(4):1158-1175,2008a)考虑了具有针对多媒体应用的“处理时间相关”缓冲器约束的两机流水车间问题。 Lin等人应用了“被动”预取模型(PP问题),在该模型中,除非缓冲区足以保留传入的媒体对象,否则将暂停下载过程。 (计算操作研究。36(4):1158-1175,2008a)。这项研究还考虑了一种“主动”预取模型(AP问题),该模型通过将传入对象的下载提前计算的最大持续时间(可能不会导致缓冲区溢出)来利用未占用的缓冲区空间。对于这两个问题,我们都获得了新的复杂度结果。这项研究还提出了一个新的下界,它改进了Lin等人提出的分支定界算法。 (计算操作研究。36(4):1158-1175,2008a)。对于PP问题,与Lin等人提出的下限相比。 (Comput.Oper.Res.36(4):1158-1175,2008a)平均而言,仿真实验的结果表明,针对该新提议的下限削减了约38%的节点和32%的执行时间,寻找最佳解决方案。

著录项

  • 来源
    《Journal of Scheduling》 |2012年第4期|p.487-497|共11页
  • 作者单位

    Sobolev Institute of Mathematics, Siberian Branch of the Russian Academy of Sciences, Novosibirsk, Russia;

    Dept. of Computer Science & Information Engineering, National Chi Nan University, Puli, Nantou, Taiwan;

    Sobolev Institute of Mathematics, Siberian Branch of the Russian Academy of Sciences, Novosibirsk, Russia;

    Institute for Information Industry, Taipei, Taiwan;

  • 收录信息
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

    scheduling; flowshop; buffer; multimedia applications;

    机译:排程流水车间;缓冲;多媒体应用;

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