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Analyzing repetitive action in game based on sequence pattern matching

机译:基于序列模式匹配的游戏重复动作分析

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摘要

As games become more popular, procedures which can support the analysis and understanding of players' behaviors are necessary for success of commercial games. This paper presents a log-based usability evaluation system to analyze user behavior in a gaming environment. We explore the potential of input log data for automated usability evaluation and visualization of player behavior in a game. We traced the keyboard input value and mouse movement of users using a sequence data mining technique in a gaming environment. And we also constructed 3D body meshes for the behavior analysis using Kinect interface. We visualized the data obtained by tracing and automatically searched repetitive patterns in the game and analyzed them. The result obtained from the analysis can be used for user interface optimization, fun evaluation, and the bot-detection field.
机译:随着游戏变得越来越流行,能够支持分析和理解玩家行为的程序对于商业游戏的成功必不可少。本文提出了一种基于日志的可用性评估系统,用于分析游戏环境中的用户行为。我们探索了输入日志数据在自动可用性评估和游戏中玩家行为可视化方面的潜力。我们在游戏环境中使用序列数据挖掘技术跟踪了用户的键盘输入值和鼠标移动。此外,我们还使用Kinect界面构造了3D人体网格用于行为分析。我们将通过跟踪获得的数据可视化,并自动搜索游戏中的重复模式并对其进行分析。从分析中获得的结果可用于用户界面优化,乐趣评估和机器人检测领域。

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