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Real-time enhancement of sparse 3D maps using a parallel segmentation scheme based on superpixels

机译:使用基于超像素的并行分割方案实时增强稀疏3D地图

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Abstract In this work, we focus on the problem of feature-based 3D mapping of environments with large textureless regions, which generates sparse 3D maps that may not represent well the mapped scene. To deal with this problem, based on our previous work (Cruz Martinez et al. in 2016 IEEE international symposium on mixed and augmented reality (ISMAR) adjunct proceedings, IEEE, 2016), we propose to enhance sparse 3D maps by using a superpixel-based segmentation with the aim of generating denser 3D maps of the scene in real time. Superpixels are middle-level features, which represent similar regions in an image, which can be connected in order to segment textureless areas. We propose a graphics processor unit architecture for (1) superpixel extraction considering chromatic and depth information, (2) superpixel-based segmentation, generation of connectivity matrix to compute the connected components algorithm and (3) mapping of segmented regions to 3D points. We use the ORB-SLAM system (Mur-Artal et al. in IEEE Trans Robot 31(5):1147–1163, 2015) to generate a sparse 3D map and to project the textureless segments onto it at 27 frames per second. We assessed our approach in terms of segmentation and map quality. Regarding the latter, covered area by the generated map, depth accuracy, and computational performance are reported.
机译:摘要在这项工作中,我们关注具有大无纹理区域的环境的基于特征的3D映射问题,该问题会生成稀疏的3D映射,可能无法很好地代表映射的场景。为了解决这个问题,根据我们先前的工作(Cruz Martinez等人在2016年IEEE混合现实和增强现实国际会议(ISMAR)辅助程序,IEEE,2016年),我们建议通过使用超像素来增强稀疏3D地图。基于图像的分割,目的是实时生成更密集的场景3D地图。超像素是中级特征,代表图像中的相似区域,可以进行连接以分割无纹理的区域。我们提出了一种图形处理器单元架构,用于(1)考虑色度和深度信息的超像素提取,(2)基于超像素的分割,连接矩阵的生成以计算连接的分量算法以及(3)分割区域到3D点的映射。我们使用ORB-SLAM系统(Mur-Artal等人,在IEEE Trans Robot 31(5):1147–1163,2015)中生成稀疏的3D贴图,并将无纹理的片段以每秒27帧的速度投射到其上。我们根据分割和地图质量评估了我们的方法。关于后者,报告了生成的地图所覆盖的区域,深度精度和计算性能。

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