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A novel server-side proxy caching strategy for large-scale multimedia applications

机译:一种用于大型多媒体应用程序的新颖的服务器端代理缓存策略

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摘要

Nowadays, server-side Web caching becomes an important technique used to reduce the User Perceived Latency (UPL). In large-scale multimedia systems, there are many Web proxies, connected with a multimedia server, that can cache some most popular multimedia objects and respond to the requests for them. Multimedia objects have some particular characteristic, e.g., strict QoS requirements. Hence, even some efficient conventional caching strategies based on cache hit ratio, meant for non-multimedia objects, will confront some problems in dealing with the multimedia objects. If we consider additional resources of proxy besides cache space, say bandwidth, we can readily observe that high hit ratios may deteriorate the entire system performance. In this paper, we propose a novel placement model for networked multimedia systems, referred to as the H~k/T model, which considers the combined influence of arrival rate, size, and playback time to select the objects to be cached. Based on this model, we propose an innovative Web caching algorithm, named as the ART-Greedy algorithm, which can balance the load among the proxies and achieve a minimum Average Response Time (ART) of the requests. Our experimental results conclusively demonstrate that the ART-Greedy algorithm outperforms the most popular and commonly used LFU (Least Frequently Used) algorithm significantly, and can achieve a better performance than the byte-hit algorithm when the system utilization is medium and high.
机译:如今,服务器端Web缓存已成为减少用户感知延迟(UPL)的一项重要技术。在大型多媒体系统中,有许多Web代理与多媒体服务器连接,它们可以缓存一些最流行的多媒体对象并响应对它们的请求。多媒体对象具有某些特定特征,例如严格的QoS要求。因此,即使是针对非多媒体对象的一些基于高速缓存命中率的有效常规高速缓存策略,在处理多媒体对象时也将面临一些问题。如果我们考虑除高速缓存空间以外的其他代理资源(例如带宽),我们可以很容易地观察到高命中率可能会降低整个系统的性能。在本文中,我们提出了一种新颖的用于网络多媒体系统的放置模型,称为H〜k / T模型,该模型考虑了到达速率,大小和播放时间的综合影响,以选择要缓存的对象。基于此模型,我们提出了一种创新的Web缓存算法,称为ART-Greedy算法,该算法可以平衡代理之间的负载并实现请求的最小平均响应时间(ART)。我们的实验结果最终证明,ART-Greedy算法的性能明显优于最流行和最常用的LFU(最不常用)算法,并且在系统利用率为中等和较高的情况下,其性能比字节命中算法更好。

著录项

  • 来源
    《Journal of Parallel and Distributed Computing》 |2011年第4期|p.525-536|共12页
  • 作者单位

    School of Computer and Communications, Hunan University, Changsha, Hunan 410082, PR China;

    ,Computer Networks and Distributed Systems Laboratory, Department of Electrical and Computer Engineering, The National University of Singapore, 10 Kent Ridge Crescent, Singapore 117576, Singapore;

    Computer Networks and Distributed Systems Laboratory, Department of Electrical and Computer Engineering, The National University of Singapore, 10 Kent Ridge Crescent, Singapore 117576, Singapore;

    School of Computer and Communications, Hunan University, Changsha, Hunan 410082, PR China;

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  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

    layered encoded video; quality of service; video-on-demand; average response time; queueing theory;

    机译:分层编码视频;服务质量;视频点播;平均响应时间;排队论;

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