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A load-balancing workload distribution scheme for three-body interaction computation on Graphics Processing Units (GPU)

机译:用于图形处理器(GPU)上三体交互计算的负载平衡工作负载分配方案

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摘要

Three-body effects play an important role for obtaining quantitatively high accuracy in a variety of molecular simulation applications. However, evaluation of three-body potentials is computationally costly, generally of O(N~3) where N is the number of particles in a system. In this paper, we present a load-balancing workload distribution scheme for calculating three-body interactions by taking advantage of the Graphics Processing Units (GPU) architectures. Perfect load-balancing is achieved if N is not divisible by 3 and nearly perfect load-balancing is obtained if N is divisible by 3. The workload distribution scheme is particularly suitable for the GPU's Single Instruction Multiple Threads (SIMT) architecture, where particle's data accessed by threads can be coalesced into efficient memory transactions. We use two potential energy functions with three-body terms, the Axilrod-Teller potential and the Context-based Secondary Structure Potential, as examples to demonstrate the effectiveness of our workload distribution scheme.
机译:三体效应对于在各种分子模拟应用中获得定量的高精度起着重要作用。但是,对三体电位的评估通常在O(N〜3)上计算昂贵,其中N是系统中的粒子数。在本文中,我们提出了一种利用图形处理单元(GPU)架构来计算三体交互的负载平衡工作负载分配方案。如果N不能被3整除,则可以实现完美的负载平衡;如果N不能被3整除,则可以实现近乎完美的负载平衡。工作负载分配方案特别适用于GPU的单指令多线程(SIMT)架构,其中的粒子数据线程访问的内容可以合并为有效的内存事务。我们使用两个具有三体项的势能函数Axilrod-Teller势和基于上下文的二级结构势作为示例来证明我们的工作量分配方案的有效性。

著录项

  • 来源
    《Journal of Parallel and Distributed Computing》 |2016年第1期|91-101|共11页
  • 作者单位

    Department of Electrical Engineering and Computer Science, Texas A&M University-Kingsville, Kingsville, TX 78363, United States;

    Department of Computer Science, Old Dominion University, Norfolk, VA 23529, United States;

    Department of Computer Science, Old Dominion University, Norfolk, VA 23529, United States;

  • 收录信息
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

    GPU; Three-body interactions; Load balancing;

    机译:GPU;三体相互作用;负载均衡;

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