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Towards next-generation routing protocols for pocket switched networks

机译:面向袖珍交换网络的下一代路由协议

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Abstract A pocket switched network (PSN) is dynamically formed by people who carry portable handheld devices. Interest in PSNs is driven by the increasing number of handheld devices, the several wireless interfaces they possess, as well as their ability to store, carry and forward data. The lack of fixed network topology distinguishes PSNs from traditional networks, and unlike other types of mobile networks, nodes in PSNs closely follow human movement patterns. As a result, PSNs are faced with new challenges especially in the aspect of routing. Although various routing protocols have been proposed, most of them focus on optimizing the performance of networking primitives for traditional networks such as unicast, broadcast and multicast. However, these primitives themselves appear to be insufficient due to new application opportunities presented by PSNs. This paper adopts a user scenario based approach to determine the current state of PSN routing protocols. Specifically, four modes of data transfer are established from six generalized PSN user scenarios. Due to the wide range of existing routing proposals, a new taxonomy is proposed to facilitate analysis of their compatibility with the established modes of data transfer. The analysis provides new insights into application based routing approaches for realizing next-generation PSN routing protocols. Highlights A detailed characterization of PSN user scenarios and respective data transfer modes. An exhaustive analysis of existing PSN routing solutions. A novel classification for PSN routing complementing gaps of existing taxonomies. A scenario-driven set of design guidelines for next-generation PSN routing solutions. An instructive list of future directions towards real-world PSN implementations.
机译: 摘要 随身携带便携式手持设备的人们动态地形成了一个袖珍交换网络(PSN)。对PSN的兴趣由越来越多的手持设备,它们拥有的几种无线接口以及它们存储,携带和转发数据的能力所驱动。固定网络拓扑的缺乏将PSN与传统网络区分开来,并且与其他类型的移动网络不同,PSN中的节点紧密遵循人类的移动方式。结果,PSN面临新的挑战,特别是在路由方面。尽管已经提出了各种路由协议,但是它们中的大多数都集中在优化传统网络(例如单播,广播和多播)的网络原语的性能上。但是,由于PSN提供的新的应用机会,这些原语本身似乎不足。本文采用基于用户场景的方法来确定PSN路由协议的当前状态。具体来说,从六个广义的PSN用户方案中建立了四种数据传输模式。由于现有的路由建议范围广泛,因此提出了一种新的分类法,以方便分析其与已建立的数据传输模式的兼容性。该分析为实现下一代PSN路由协议的基于应用程序的路由方法提供了新见解。 突出显示 PSN用户场景和各自的数据传输模式的详细描述。 对现有PSN ro进行详尽分析解决方案。 用于补充现有分类标准差距的PSN路由的新颖分类。 一组场景驱动的下一代PSN路由解决方案设计准则。 有关未来走向现实世界的说明性列表PSN实施。

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