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Perceptually salient haptic rendering for enhancing kinesthetic perception in virtual environments

机译:在虚拟环境中增强感知觉的触觉渲染

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Kinesthetic or dynamic touch involves the use of muscle sensitivity to perceive mechanical properties of objects that are gripped in the hand and wielded in space. Many previous studies with real objects have investigated the mechanical properties that underlie human haptic perception. Few virtual environments, however, have systematically incorporated the relevant mechanical parameters underlying kinesthetic perception. In this study, the ability of a haptic device to render kinesthetic information regarding the inertial properties of virtual objects was tested. Results suggest that users were able to perceive length of rendered virtual objects via the haptic device. Further, users can be trained using the haptic device to increase sensitivity to specific mechanical parameters (like inertia) that are perceptually salient in perceiving properties of rendered objects. The primary implication of this finding is that rendering kinesthetic parameters and employing feedback in a systematic manner may increase the realism of virtual environments and also improve haptic perception.
机译:动觉或动态触摸涉及使用肌肉敏感性来感知被握在手中并在空间中挥舞的物体的机械性能。以前许多有关实际物体的研究都研究了构成人类触觉感知基础的机械性能。但是,很少有虚拟环境系统地结合了动觉感知的相关机械参数。在这项研究中,测试了触觉设备渲染有关虚拟物体惯性特性的运动信息的能力。结果表明,用户能够通过触觉设备感知渲染的虚拟对象的长度。此外,可以使用触觉设备来训练用户,以增加对特定机械参数(例如惯性)的敏感度,这些特定机械参数在感知渲染对象的属性时在感知上很显着。该发现的主要含义是,以系统的方式渲染动觉参数并采用反馈可以增加虚拟环境的真实感,并且还可以改善触觉感知。

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