首页> 外文期刊>Journal of interactive marketing >Level Up! The Role of Progress Feedback Type for Encouraging Intrinsic Motivation and Positive Brand Attitudes in Public Versus Private Gaming Contexts
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Level Up! The Role of Progress Feedback Type for Encouraging Intrinsic Motivation and Positive Brand Attitudes in Public Versus Private Gaming Contexts

机译:升级!进步反馈类型在鼓励公众与私人游戏环境中鼓励内在动机和积极品牌态度方面的作用

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With the popularity of video games and the resulting gamification of everyday activities comes an increase in in-game advertising (IGA). As a result, video game players' engagement and motivation to level-up or master a video game are becoming increasingly important for marketers hoping to increase exposure to their brands. Across two experimental studies, we provide evidence that games played publically (versus privately) are more motivating to players, and also demonstrate the important influence of feedback via building a character or completing a status bar. In study 1, we find that, for public gaming contexts, players experience more enjoyment, effort, and flow when progress is shown via building a character. Furthermore, in study 2 we extend study 1 's findings and discover a moderated mediation model for brand attitudes. Specifically, the relationship between public gaming context and brand attitude is mediated by enjoyment and flow. Further, the mediation of enjoyment and flow is moderated by feedback type, where progress affects brand attitude when a character is used for game feedback, but not for status bar feedback. We examine our research questions within the context of intrinsic motivation, specifically self-determination them. (C) 2015 Direct Marketing Educational Foundation, Inc., dba Marketing EDGE. All rights reserved.
机译:随着视频游戏的普及以及日常活动的游戏化,游戏内广告(IGA)的数量也随之增加。结果,对于希望增加品牌知名度的营销商来说,视频游戏玩家的参与和动机,以升级或掌握视频游戏变得越来越重要。在两项实验研究中,我们提供的证据表明,公开(相对于私下)玩游戏对玩家更有激励作用,并且还通过构建角色或完成状态栏展示了反馈的重要影响。在研究1中,我们发现,在公共游戏环境中,通过构建角色来显示进度时,玩家会体验到更多的乐趣,精力和流程。此外,在研究2中,我们扩展了研究1的发现,并发现了针对品牌态度的适度中介模型。具体而言,公共游戏环境与品牌态度之间的关系是由乐趣和流动介导的。此外,通过反馈类型来调节娱乐性和流动性的中介,当角色用于游戏反馈而不是状态栏反馈时,进度会影响品牌态度。我们在内在动机的背景下研究我们的研究问题,尤其是自我决定。 (C)2015 Direct Marketing Educational Foundation,Inc.,dba Marketing EDGE。版权所有。

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