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Action in context and context in action: Modelling complexity in multimedia systems development

机译:上下文中的行动和上下文中的行动:在多媒体系统开发中建模复杂性

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Whereas multimedia systems development (MSD) is inherently complex, and increasingly so, little is known about how multimedia designers manage or cope with this complexity. In particular, little is known about complexity beyond technical and process levels, and how such complexity impacts design activity. In this paper we construct a model ot MSD based on the formulation of the broader concept of context complexity. This concept, which subsumes but also transcends technical and process complexity, is used to explain design strategies and their consequences. We identify four design contexts that explain, and are also explained by, complexity. These contexts map out the 'landscape for action' over which design activity takes place. They shape the design environment and the responses taken to it. We use a grounded theory approach to study what designers actually do (as opposed to theorising what they should do). We argue that a better understanding of context determined and context determining strategies better informs interventions aimed at improving MSD design practice. Our main conclusion is that interventions should be directed to those situations where there is a mismatch between the level of complexity in the design context and the level of complexity in the design strategy taken in response to that context. We call these situations 'breakdown' contexts and examine their causes and consequences in greater detail. Our claimed contribution is to broaden the concept of design breakdowns through a specific understanding of the role and impact of (context) complexity in MSD.
机译:尽管多媒体系统开发(MSD)本质上是复杂的,并且越来越复杂,但是对于多媒体设计人员如何管理或应对这种复杂性知之甚少。特别是,对于技术和过程级别以外的复杂性以及这种复杂性如何影响设计活动知之甚少。在本文中,我们基于上下文复杂性的更广泛概念的表述构建了MSD模型。这个概念既包含但又超越了技术和过程的复杂性,用于解释设计策略及其后果。我们确定了四个设计上下文,这些上下文可以解释复杂性,也可以通过复杂性来解释。这些环境勾勒出设计活动发生的“行动景观”。它们决定了设计环境以及对其的响应。我们使用扎根的理论方法来研究设计师的实际工作(相对于理论化他们应该做什么)。我们认为,对上下文确定和上下文确定策略的更好理解可以更好地指导旨在改善MSD设计实践的干预措施。我们的主要结论是,干预应针对那些在设计上下文中的复杂性级别与针对该上下文采取的设计策略中的复杂性级别不匹配的情况。我们称这些情况为“崩溃”情境,并更详细地研究其原因和后果。我们要求的贡献是通过对MSD中(上下文)复杂性的作用和影响的特定理解来扩展设计故障的概念。

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