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A Cooperative Game Theoretic Approach for Congestion Management in 6LoWPAN

机译:6LoWPAN中拥塞管理的合作博弈理论方法

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The internet of (IoT) is things a computing idea that describes the concept of everyday physical objects being connected to the web and having the ability to spot themselves to alternative devices. The Internet Engineering Task Force (IETF) has developed a set of IPv6-based protocols to overcome the challenges of connecting resource-limited wireless sensor nodes to the Internet. In that 6LoWPAN networks, due to the scalable number of devices, heavy network traffic causes congestion which significantly influences the network performance and affects the network QoS parameters. The proposed system of this paper includes the cooperative game theoretic approach for congestion prediction and buffer sharing algorithm (BSA) to reduce congestion in the 6LoWPAN network due to the buffer overflow. Simulation results of the proposed system imply that this outperforms by an average of 52%, 41.71%, 26.19% in terms of throughput, end-to-end latency, and energy consumption respectively as compared to existing GTCCF (game theory based congestion control framework) algorithm.
机译:物联网(IoT)是一种计算概念,它描述了日常物理对象连接到Web并具有将自身发现到其他设备的能力的概念。互联网工程任务组(IETF)开发了一套基于IPv6的协议,以克服将资源受限的无线传感器节点连接到Internet的挑战。在该6LoWPAN网络中,由于设备数量的可伸缩性,繁重的网络流量会导致拥塞,从而严重影响网络性能并影响网络QoS参数。本文提出的系统包括用于拥塞预测的协作博弈理论方法和缓冲区共享算法(BSA),以减少6LoWPAN网络中由于缓冲区溢出而引起的拥塞。拟议系统的仿真结果表明,与现有的GTCCF(基于博弈论的拥塞控制框架)相比,该系统在吞吐量,端到端延迟和能耗方面分别平均分别高出52%,41.71%,26.19% )算法。

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