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A Texture Synthesis Method Based on Multi-resolution Matching

机译:基于多分辨率匹配的纹理合成方法

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Texture synthesis is the field of computer graphics and related basic core issues. Studies have shown that the MRF model-based two-dimensional image texture synthesis algorithm, the synthesis results axe directly affected by the magnitude of the impact of random images; that is consistent with a high degree of MRF model is better than other texture synthesis texture. The same time, the quality of synthetic images and synthesis algorithms is proportional to time-consuming. In this paper, the synthesis of the texture image decomposition strategy is introduced and the concept of multi-resolution atlas. It can be used to guide the texture partition, to improve the quality of texture synthesis. Experiments show that the proposed algorithm is effective.
机译:纹理合成是计算机图形学和相关基本核心问题的领域。研究表明,基于MRF模型的二维图像纹理合成算法,其合成结果直接受到斧头图像大小的影响;即高度符合MRF模型比其他纹理合成纹理更好。同时,合成图像和合成算法的质量与时间成正比。本文介绍了纹理图像分解策略的综合以及多分辨率图集的概念。它可以用来指导纹理划分,以提高纹理合成的质量。实验表明,该算法是有效的。

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