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首页> 外文期刊>Journal of Harbin Institute of Technology >Finding Intersection Points of Curves and Surfaces for Solid Modeling in Curved-Surface Environment
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Finding Intersection Points of Curves and Surfaces for Solid Modeling in Curved-Surface Environment

机译:查找曲线和曲面的交点以在曲面环境中进行实体建模

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摘要

Intersecting is an important factor which influences the efficiency and robustness of Boolean algorithms in solid modeling based on surved-surfaces, and intersecting algorithms are closely related to geometric representations of curved-surfaces. Although surfaces can be commonly represented with NURBS, unnecessary complexities are caused in the intersecting of quadric surfaces. Quadrics are frequently used to describe geometric features of shafts, holes and grooves etc. in mechanical part designing, therefore, their intersection algorithms are required to have higher accuracy, higher efficiency and higher robustness. For this reason, a practical representation of quadric surfaces is studied in detail, and on the basis of that, algorithms of intersecting points are developed between quadric suraces and their boundaies, i.e., conics, quartic nonplanar space curves.
机译:相交是影响基于曲面的实体建模中布尔算法的效率和鲁棒性的重要因素,并且相交算法与曲面的几何表示密切相关。尽管通常可以用NURBS表示曲面,但是在二次曲面的相交中会导致不必要的复杂性。在机械零件设计中,二次曲面通常用于描述轴,孔和凹槽等的几何特征,因此,要求它们的交点算法具有更高的精度,更高的效率和更高的鲁棒性。因此,详细研究了二次曲面的实际表示,并在此基础上,开发了二次曲面及其边界(即圆锥曲线,四次非平面空间曲线)之间的相交点算法。

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