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Finding Intersection Points of Curves and Surfaces for Solid Modeling in Curved-Surface Environment

机译:在曲面环境中找到固体建模的曲线和表面的交叉点

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Intersecting is an important factor which influences the effociency androbustness of Boolean algorithms in solid modeling based on surved-surfaces,andintersecting algorithms are closely related to geometric representations of curved-surfaces.Although surfaces can be commonly represented with NURBS,unnecessary complexitiesare caused in the intersecting of quadric surfaces.Quadrics are frequently used to des-cribe geometric features of shafts,holes and grooves etc.in mechanical part designing,therefore;their intersection algorithms are required to have higher accuracy,higher efficiency and higher robustness.For this reason,a practical representation ofquadric surfaces is studied in detail,and on the basis of that,algorithms of intersectingpoints are developed between quadric suraces and their boundaies,i.e.,conics,quarticnonplanar space curves.
机译:交叉是影响基于浮动表面的固体建模中的布尔算法的效果血管性的重要因素,算子算法与弯曲表面的几何表示密切相关。尽管表面可以是用NURBS,但在交叉中引起的不必要的复杂性。二次表面.Quadrics经常用于轴,孔和凹槽的地施别几何特征。因此,机械部件设计;它们的交叉算法需要具有更高的准确性,更高的效率和更高的鲁棒性。这是一个详细研究了几种表面的实际代表,并且在基础上,在二次概述及其界限之间开发了交叉点的算法,即锥形,QuarticNonplanar空间曲线。

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