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Complete Polygonal Scene Voxelization

机译:完整的多边形场景体素化

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摘要

We present a fast and robust tool for automatically converting complete polygonal scenes into volumetric representations. A wide range of scenes are handled by storing the status (inside/outside) of the volumetric space areas in the cells of an octree. The algorithm first looks for a point in the scene for which the status can be univocally determined. When such a point is found, it propagates its status to the surrounding visible cells. This iterative two-step procedure is repeated for different parts of the scene until the status of all the cells has been determined. The algorithm's advantage is the coherence with the rendered geometry; it can handle complex geometry and exhibits robust solutions for a broad range of scenes containing numerous artifacts, such as cracks, holes, overlapping geometries, interpenetrating meshes, double walls, and fuzzy borders.
机译:我们提供了一种快速而强大的工具,可以自动将完整的多边形场景转换为体积表示。通过将空间空间区域的状态(内部/外部)存储在八叉树的单元格中,可以处理各种场景。该算法首先在场景中寻找可以明确确定其状态的点。找到这样的点后,它将状态传播到周围的可见单元格中。对于场景的不同部分重复此迭代的两步过程,直到确定了所有像元的状态为止。该算法的优势是与渲染几何体的一致性。它可以处理复杂的几何图形,并针对包含许多伪影的各种场景提供强大的解决方案,例如裂缝,孔洞,重叠的几何图形,互穿的网格,双壁和模糊边界。

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