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首页> 外文期刊>Computing and informatics >PSVDAG: Compact Voxelized Representation of 3D Scenes Using Pointerless Sparse Voxel Directed Acyclic Graphs
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PSVDAG: Compact Voxelized Representation of 3D Scenes Using Pointerless Sparse Voxel Directed Acyclic Graphs

机译:PSVDAG:使用无比的稀疏体素定向非线性图形的3D场景的紧凑型虚拟化表示

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This paper deals with the issue of geometry representation of voxelized three-dimensional scenes using hierarchical data structures. These include pointerless Sparse Voxel Octrees that have no pointers on child nodes and allow a compact binary representation. However, if necessary, there is a possibility to reconstruct these pointers for rapid traversing. Sparse Voxel Directed Acyclic Graphs added 32-bit pointers to child nodes and merging of common subtrees, which can be considered lossless compression. By merging common subtrees, no decompression overhead occurs at the time of traversing. The hierarchical data structure proposed herein - the Pointerless Sparse Voxel Directed Acyclic Graph - incorporates the benefits of both - pointerless Sparse Voxel Octrees (by avoiding storing pointers on child nodes) and Sparse Voxel Directed Acyclic Graphs (by allowing the merging of common subtrees due the introduction of labels and callers). The proposed data structure supports the quick and easy reconstruction of pointers by introducing the Active Child Node Count. It also potentially allows Child Node Mask compression of its nodes. This paper presents the proposed data structure and its binary-level encoding in detail. It compares the effectiveness of the representation of voxelized three-dimensional scenes (originally represented in OBJ format) in the proposed data structure with the data structures mentioned above. It also summarizes statistical data providing a more detailed description of the various parameters of the data structure for different scenes stored in multiple resolutions.
机译:本文使用分层数据结构处理Voxized三维场景的几何表示问题。这些包括指针稀疏体素Octre,在子节点上没有指针并允许紧凑的二进制表示。然而,如果需要,有可能重建这些指针以快速遍历。稀疏的体素导向非循环图向子节点添加了32位指针并合并了常见的子树,这可以被视为无损压缩。通过合并普通子树,​​在遍历时不会发生解压缩开销。本文提出的分层数据结构 - 无指针稀疏体素导致的无循环图 - 掺入两者稀疏体素Octrees的益处(通过避免儿童节点上的存储指针)和稀疏的体素导致的非循环图(通过允许普通子树的合并到期介绍标签和呼叫者)。所提出的数据结构通过引入活动子节点计数来支持对指针的快速且易于重建。它还可能允许子节点掩码压缩其节点。本文详细介绍了所提出的数据结构及其二进制级编码。它比较了与上述数据结构的所提出的数据结构中的虚拟化的三维场景(最初表示的obj格式)的表示的有效性。它还总结了统计数据,提供了用于多个分辨率中的不同场景的数据结构的各种参数的更详细描述。

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