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Game design with the aid of computer semiotics

机译:借助计算机符号学的游戏设计

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This formalist enquiry concerns the implementation of structures that abstractly approximate real-world systems in computer games. It is an attempt to develop a methodological framework for a computer game design based on a form of computer semiotics. I use the code of dress in social interaction as my semiotic system of choice for this case study, a system incredibly rich in semiotic content. To this end, I construct a game prototype named DressCode, whose main purpose is to explore dress as social performance within a computer game. The prime focus of the game is on visual performance, i.e. haw the self is presented in social interaction. The bodies and attires of the characters contribute the signs communicated in this social performance, which is strategic and expressive. It involves the selective exchange of signs between the participants. The player elaborates and negotiates the character's appearance within the game's model of society. As such, DressCode is a simulation of an abstract semiotic system of fashion.
机译:这种形式主义的询问涉及抽象地近似计算机游戏中的现实世界系统的结构的实现。试图开发一种基于计算机符号学形式的计算机游戏设计方法框架。在本案例研究中,我使用社交互动中的着装规范作为我选择的符号系统,该系统包含丰富的符号内容。为此,我构建了一个名为DressCode的游戏原型,其主要目的是探索服饰在计算机游戏中的社交表现。游戏的主要重点是视觉表现,即自我在社交互动中的表现方式。人物的身体和着装是这种社交表现中传达的标志,具有战略意义和表现力。它涉及参与者之间的标志选择性交换。玩家在游戏的社会模型中精心设计和协商角色的外观。因此,DressCode是一种抽象的时尚符号系统的模拟。

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