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Plans and co-situated factions: An evaluation of Avatar Affordances in Rift's character creation interface

机译:计划和同位派系:在Rift角色创建界面中对《阿凡达》的评价

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This article sets out a new analytic framework for the systematic analysis of character creation interfaces (CCIs) in Massively Multiplayer Online Games (MMOGs) and Virtual Worlds (VWs), the Avatar Affordances Framework. To model this framework, we present an analysis of the CCIs from Rift (Trim Worlds 2011) and explore the pragmatics of avatar customization through a micro-ethnographic user study involving 39 participants. Our motivation is to highlight the agency of interfaces; to make visible their participation, via ajfordances, in self-representational practices that have hitherto been taken as a kind of direct relationship: one is as one represents oneself online.
机译:本文提出了一个新的分析框架,用于对大型多人在线游戏(MMOG)和虚拟世界(VW)中的角色创建界面(CCI)进行系统化分析,即Avatar Affordances框架。为了对该框架进行建模,我们对Rift的CCI进行了分析(Trim Worlds,2011年),并通过一项涉及39名参与者的微观人种学用户研究,探索了化身定制的实用性。我们的动机是强调接口的代理;使他们通过拥护活动参与到自我代表实践中,这些实践迄今被视为一种直接关系:一个人代表自己在线上。

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