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Are socially exclusive values embedded in the avatar creation interfaces of MMORPGs?

机译:MMORPG的头像创建界面中是否嵌入了社交专有的价值?

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Purpose – The purpose of this paper is to show how both the presentation and limitation of visual choices in massively multiplayer online role-playing games (MMORPG) avatar creation interfaces tends to exclude or favor different real life social groups. Design/methodology/approach – A novel method combining both quantitative and critical analysis of the syntagmatic-paradigmatic structure of MMORPG avatar creation interfaces is used to inform the findings of this study. Findings – This study concludes that as cultural interfaces, current fantasy themed MMORPGs remediate socially exclusive values both from fantasy literature and from their own game lore. The socially exclusive values deal largely with extreme and immutable racial and sexual dimorphism. Research limitations/implications – Interfaces which present users with color palettes and/or smooth slider-based body modifiers do not lend themselves well to this method of analysis. In addition to this, only a handful of the popular MMORPGs are analyzed within the body of this work. Practical implications – This paper demonstrates that MMORPG players and designers need to be more aware about how they are constructing and embedding social values in their worlds. Avatars are critical conduits for online social dynamics and embedding socially exclusive values may transfer negative ideologies from old media to new. Originality/value – This paper offers one of the earliest critiques of embedded values in avatar creation interfaces of MMORPGs. The paper aims to begin discussion on an overlooked area of now popular media that has not received any critical attention regarding its embedded messages of social inclusiveness or exclusiveness.
机译:目的–本文的目的是说明大型多人在线角色扮演游戏(MMORPG)化身创建界面中视觉选择的呈现和局限性如何趋向于排斥或偏爱不同的现实社会群体。设计/方法/方法–一种结合了MMORPG化身创建界面的象征-范式结构的定量分析和临界分析的新颖方法,可用于指导本研究的结果。发现–研究得出的结论是,作为文化界面,当前以幻想为主题的MMORPG会从幻想文学和他们自己的游戏知识中补救社会排斥的价值观。社会上的排他性价值观主要涉及极端且一成不变的种族和性二态性。研究的局限性/意义-向用户呈现调色板和/或基于平滑滑块的主体修改器的界面并不适合这种分析方法。除此之外,本文仅对少数几种流行的MMORPG进行了分析。实际意义–本文表明MMORPG玩家和设计师需要更加了解自己如何在自己的世界中构建和嵌入社会价值。化身是在线社交动态的重要渠道,嵌入社交专属价值可能会将负面意识形态从旧媒体转移到新媒体。原创性/价值–本文提供了对MMORPG头像创建界面中的嵌入价值的最早批评之一。本文旨在开始讨论一个被忽视的,如今流行的媒体领域,该领域在其关于社会包容性或排他性的嵌入式信息方面并未受到任何关注。

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