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AR games as a potential source of improved mental well being: Implications for self-help and individual support

机译:AR游戏是改善心理健康的潜在来源:对自助和个人支持的影响

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This article argues that augmented reality (AR) games such as Pokémon Go are beneficial in enhancing the mood and mental well being of players. Whilst developed purely for entertainment purposes, AR games can offer a number of social and emotional benefits. Within thisarticle Pokémon Go is used as an example. Whilst benefits from playing such as increased physical activity have been found to be short lived, the combination of active participation, positive reinforcement and nostalgia that are central to Pokémon Go’s gameplayappear to have a longer impact upon mental well being. Using survey data, this research considers three key aspects of mood in relation to the experience of gameplay: activity, relationships and environment. This highlights the impact playing Pokémon Go has on mood, and showsbroader implications for the use of AR games in self-help strategies and developing mental well being on an individual level.
机译:本文认为,诸如神奇宝贝Go之类的增强现实(AR)游戏有助于增强玩家的情绪和心理健康。 AR游戏纯粹是出于娱乐目的而开发的,它可以提供许多社交和情感上的好处。在本文中,以《PokémonGo》为例。虽然人们发现玩游戏带来的好处(例如增加体育活动)是短暂的,但积极参与,积极强化和怀旧的结合对神奇宝贝Go的游戏玩法至关重要,似乎对精神健康的影响更长。使用调查数据,本研究考虑了与游戏体验有关的情绪的三个关键方面:活动,关系和环境。这突出显示了《PokémonGo》对情绪的影响,并显示了在自助策略中使用AR游戏以及在个人层面发展心理健康的更广泛的意义。

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